daggerheart/module/data/chat-message/adversaryRoll.mjs
Dapoulp c46d676cc3
Feature/517 action cost on success (#546)
* Add checkboxes

* Consume post roll logic
2025-08-03 18:45:11 +02:00

165 lines
5.9 KiB
JavaScript

const fields = foundry.data.fields;
const targetsField = () => new fields.ArrayField(
new fields.SchemaField({
id: new fields.StringField({}),
actorId: new fields.StringField({}),
name: new fields.StringField({}),
img: new fields.StringField({}),
difficulty: new fields.NumberField({ integer: true, nullable: true }),
evasion: new fields.NumberField({ integer: true }),
hit: new fields.BooleanField({ initial: false }),
saved: new fields.SchemaField({
result: new fields.NumberField(),
success: new fields.BooleanField({ nullable: true, initial: null })
})
})
)
export default class DHActorRoll extends foundry.abstract.TypeDataModel {
targetHook = null;
static defineSchema() {
return {
title: new fields.StringField(),
roll: new fields.ObjectField(),
targets: targetsField(),
oldTargets: targetsField(),
targetSelection: new fields.BooleanField({ initial: false }),
hasRoll: new fields.BooleanField({ initial: false }),
hasDamage: new fields.BooleanField({ initial: false }),
hasHealing: new fields.BooleanField({ initial: false }),
hasEffect: new fields.BooleanField({ initial: false }),
hasSave: new fields.BooleanField({ initial: false }),
hasTarget: new fields.BooleanField({ initial: false }),
isCritical: new fields.BooleanField({ initial: false }),
onSave: new fields.StringField(),
source: new fields.SchemaField({
actor: new fields.StringField(),
item: new fields.StringField(),
action: new fields.StringField()
}),
damage: new fields.ObjectField(),
costs: new fields.ArrayField(
new fields.ObjectField()
),
successConsumed: new fields.BooleanField({ initial: false })
};
}
get actionActor() {
if(!this.source.actor) return null;
return fromUuidSync(this.source.actor);
}
get actionItem() {
const actionActor = this.actionActor;
if(!actionActor || !this.source.item) return null;
return actionActor.items.get(this.source.item);
}
get action() {
const actionItem = this.actionItem;
if(!actionItem || !this.source.action) return null;
return actionItem.system.actionsList?.find(a => a.id === this.source.action);
}
get messageTemplate() {
return 'systems/daggerheart/templates/ui/chat/roll.hbs';
}
get targetMode() {
return this.targetSelection;
}
set targetMode(mode) {
this.targetSelection = mode;
this.updateTargets();
this.registerTargetHook();
this.parent.update(
{
system: {
targetSelection: this.targetSelection,
oldTargets: this.oldTargets
}
}
);
}
get hitTargets() {
return this.currentTargets.filter(t => (t.hit || !this.hasRoll || !this.targetSelection));
}
async updateTargets() {
this.currentTargets = this.getTargetList();
if(!this.targetSelection) {
this.currentTargets.forEach(ct => {
if(this.targets.find(t => t.actorId === ct.actorId)) return;
const indexTarget = this.oldTargets.findIndex(ot => ot.actorId === ct.actorId);
if(indexTarget === -1)
this.oldTargets.push(ct);
});
if(this.hasSave) this.setPendingSaves();
if(this.currentTargets.length) {
if(!this.parent._id) return;
const updates = await this.parent.update(
{
system: {
oldTargets: this.oldTargets
}
}
);
if(!updates && ui.chat.collection.get(this.parent.id))
ui.chat.updateMessage(this.parent);
}
}
}
registerTargetHook() {
if(this.targetSelection && this.targetHook !== null) {
Hooks.off("targetToken", this.targetHook);
this.targetHook = null;
} else if(!this.targetSelection && this.targetHook === null) {
this.targetHook = Hooks.on("targetToken", foundry.utils.debounce(this.updateTargets.bind(this), 50));
}
}
prepareDerivedData() {
if(this.hasTarget) {
this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0;
this.updateTargets();
this.registerTargetHook();
if(this.targetSelection === true) {
this.targetShort = this.targets.reduce((a,c) => {
if(c.hit) a.hit += 1;
else c.miss += 1;
return a;
}, {hit: 0, miss: 0})
}
if(this.hasSave) this.setPendingSaves();
}
this.canViewSecret = this.parent.speakerActor?.testUserPermission(game.user, 'OBSERVER');
}
getTargetList() {
return this.targetSelection !== true
? Array.from(game.user.targets).map(t =>{
const target = game.system.api.fields.ActionFields.TargetField.formatTarget(t),
oldTarget = this.targets.find(ot => ot.actorId === target.actorId) ?? this.oldTargets.find(ot => ot.actorId === target.actorId);
if(oldTarget) return oldTarget;
return target;
})
: this.targets;
}
setPendingSaves() {
this.pendingSaves = this.targetSelection
? this.targets.filter(
target => target.hit && target.saved.success === null
).length > 0
: this.currentTargets.filter(
target => target.saved.success === null
).length > 0;
}
}