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* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
59 lines
2 KiB
JavaScript
59 lines
2 KiB
JavaScript
import BasePseudoDocument from './base.mjs';
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import SheetManagementMixin from './sheetManagementMixin.mjs';
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/** @extends BasePseudoDocument */
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export default class PseudoDocument extends SheetManagementMixin(BasePseudoDocument) {
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static get TYPES() {
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const { types } = CONFIG.daggerheart.pseudoDocuments[this.metadata.name];
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const typeEntries = Object.entries(types).map(([key, { documentClass }]) => [key, documentClass]);
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return (this._TYPES ??= Object.freeze(Object.fromEntries(typeEntries)));
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}
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static _TYPES;
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/**
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* The type of this shape.
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* @type {string}
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*/
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static TYPE = '';
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/* -------------------------------------------- */
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static getTypesChoices(validTypes) {
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const { types } = CONFIG.daggerheart.pseudoDocuments[model.metadata.name];
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const typeEntries = Object.entries(types)
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.map(([key, { label }]) => [key, label])
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.filter(([key]) => !validTypes || validTypes.includes(key));
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return Object.entries(typeEntries);
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}
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/* -------------------------------------------- */
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/** @override */
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static defineSchema() {
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const { fields } = foundry.data;
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return Object.assign(super.defineSchema(), {
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type: new fields.StringField({
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required: true,
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blank: false,
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initial: this.TYPE,
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validate: value => value === this.TYPE,
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validationError: `must be equal to "${this.TYPE}"`
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})
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});
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}
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/** @inheritdoc */
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static async create(data = {}, { parent, ...operation } = {}) {
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data = foundry.utils.deepClone(data);
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if (!data.type) data.type = Object.keys(this.TYPES)[0];
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if (!(data.type in this.TYPES)) {
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throw new Error(
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`The '${data.type}' type is not a valid type for a '${this.metadata.documentName}' pseudo-document!`
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);
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}
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return super.create(data, { parent, ...operation });
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}
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}
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