mirror of
https://github.com/Foundryborne/daggerheart.git
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558 lines
19 KiB
JavaScript
558 lines
19 KiB
JavaScript
import DamageSelectionDialog from '../../applications/damageSelectionDialog.mjs';
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import CostSelectionDialog from '../../applications/costSelectionDialog.mjs';
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import { abilities } from '../../config/actorConfig.mjs';
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import { DHActionDiceData, DHDamageData, DHDamageField } from './actionDice.mjs';
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const fields = foundry.data.fields;
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/*
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ToDo
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- Add setting for Hope/Fear result on Damage, Heal, Resource (Handle Roll result as part of formula if needed)
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- Add setting and/or checkbox for cost and damage like
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- Target Check / Target Picker
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- Range Check
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- Area of effect and measurement placement
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- Summon Action create method
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- Create classes form Target, Cost, etc ?
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Other
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- Add optionnal Role for Healing ?
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- Auto use action <= Into Roll
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Done
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- Cost Check
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- Auto use costs
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- Auto disable selected Cost from other cost list
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- Apply ActiveEffect => Add to Chat message like Damage Button ?
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- Add Drag & Drop for documentUUID field (Macro & Summon)
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Activity Types List
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- Attack => Weapon Attack, Spell Attack, etc...
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- Effects => Like Attack without damage
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- Damage => Like Attack without roll
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- Healing
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- Resource => Merge Healing & Resource ?
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- Summon
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- Sequencer => Trigger a list of Activities set on the item one by one
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- Macro
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Actor Modifier
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- Weapon Attack
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- Spell Attack
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- Weapon Damage
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- Magical Damage
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- Physical Damage ?
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- Magical Damage ?
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- Healing
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- Bard Rally (Math.ceil(LeveL / 5))
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*/
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export class DHBaseAction extends foundry.abstract.DataModel {
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static extraSchemas = [];
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static defineSchema() {
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return {
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_id: new fields.DocumentIdField(),
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systemPath: new fields.StringField({ required: true, initial: 'actions' }),
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type: new fields.StringField({ initial: undefined, readonly: true, required: true }),
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name: new fields.StringField({ initial: undefined }),
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description: new fields.HTMLField(),
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img: new fields.FilePathField({ initial: undefined, categories: ['IMAGE'], base64: false }),
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chatDisplay: new fields.BooleanField({ initial: true, label: 'Display in chat' }),
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actionType: new fields.StringField({ choices: SYSTEM.ITEM.actionTypes, initial: 'action', nullable: true }),
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cost: new fields.ArrayField(
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new fields.SchemaField({
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type: new fields.StringField({
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choices: SYSTEM.GENERAL.abilityCosts,
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nullable: false,
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required: true,
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initial: 'hope'
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}),
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value: new fields.NumberField({ nullable: true, initial: 1 }),
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scalable: new fields.BooleanField({ initial: false }),
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step: new fields.NumberField({ nullable: true, initial: null })
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})
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),
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uses: new fields.SchemaField({
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value: new fields.NumberField({ nullable: true, initial: null }),
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max: new fields.NumberField({ nullable: true, initial: null }),
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recovery: new fields.StringField({
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choices: SYSTEM.GENERAL.refreshTypes,
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initial: null,
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nullable: true
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})
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}),
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range: new fields.StringField({
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choices: SYSTEM.GENERAL.range,
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required: false,
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blank: true,
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initial: null
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}),
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...this.defineExtraSchema()
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};
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}
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static defineExtraSchema() {
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const extraFields = {
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damage: new DHDamageField(),
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roll: new fields.SchemaField({
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type: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.GENERAL.rollTypes }),
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trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
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difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
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}),
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save: new fields.SchemaField({
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trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
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difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
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}),
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target: new fields.SchemaField({
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type: new fields.StringField({
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choices: SYSTEM.ACTIONS.targetTypes,
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initial: SYSTEM.ACTIONS.targetTypes.any.id,
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nullable: true, initial: null
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}),
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amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
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}),
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effects: new fields.ArrayField( // ActiveEffect
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new fields.SchemaField({
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_id: new fields.DocumentIdField()
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})
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),
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healing: new fields.SchemaField({
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type: new fields.StringField({
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choices: SYSTEM.GENERAL.healingTypes,
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required: true,
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blank: false,
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initial: SYSTEM.GENERAL.healingTypes.health.id,
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label: 'Healing'
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}),
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value: new fields.EmbeddedDataField(DHActionDiceData)
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})
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},
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extraSchemas = {};
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this.extraSchemas.forEach(s => extraSchemas[s] = extraFields[s]);
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return extraSchemas;
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}
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prepareData() {}
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get index() {
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return foundry.utils.getProperty(this.parent, this.systemPath).indexOf(this);
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}
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get id() {
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return this._id;
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}
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get item() {
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return this.parent.parent;
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}
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get actor() {
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return this.item?.actor;
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}
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get chatTemplate() {
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return 'systems/daggerheart/templates/chat/duality-roll.hbs';
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}
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static getRollType(parent) {
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return 'ability';
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}
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static getSourceConfig(parent) {
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const updateSource = {};
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updateSource.img ??= parent?.img ?? parent?.system?.img;
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if (parent?.system?.trait) {
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updateSource['roll'] = {
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type: this.getRollType(parent),
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trait: parent.system.trait
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};
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}
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if(parent?.type === 'weapon' && !!this.schema.fields.damage) {
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updateSource['damage'] = {includeBase: true};
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}
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if (parent?.system?.range) {
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updateSource['range'] = parent?.system?.range;
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}
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return updateSource;
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}
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getRollData() {
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const actorData = this.actor.getRollData(false);
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return {
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...actorData.toObject(),
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prof: actorData.proficiency?.value ?? 1,
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cast: actorData.spellcast?.value ?? 1,
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scale: this.cost.length ? this.cost.reduce((a,c) => {a[c.type] = c.value; return a},{}) : 1,
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roll: {}
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}
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}
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async use(event, ...args) {
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let config = {
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event,
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title: this.item.name,
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source: {
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item: this.item._id,
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action: this._id
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},
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type: this.type,
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hasDamage: !!this.damage?.parts?.length,
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hasHealing: !!this.healing,
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hasEffect: !!this.effects?.length
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};
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// this.proceedChatDisplay(config);
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// Filter selected targets based on Target parameters
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config.targets = await this.getTarget(config);
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if(!config.targets) return ui.notifications.warn("Too many targets selected for that actions.");
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// Filter selected targets based on Range parameters
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config.range = await this.checkRange(config);
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if(!config.range.hasRange) return ui.notifications.warn("No Target within range.");
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// Display Costs Dialog & Check if Actor get enough resources
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config.costs = await this.getCost(config);
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if(!this.hasRoll() && !config.costs.hasCost) return ui.notifications.warn("You don't have the resources to use that action.");
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// Proceed with Roll
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config = await this.proceedRoll(config);
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if(!config) return;
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// Update Actor resources based on Action Cost configuration
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this.spendCost(config.costs.values);
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// console.log(config)
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return config;
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}
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/* ROLL */
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hasRoll() {
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return this.roll?.type && this.roll?.trait;
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}
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async proceedRoll(config) {
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if (!this.hasRoll()) return config;
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const modifierValue = this.actor.system.traits[this.roll.trait].value;
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config = {
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...config,
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roll: {
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modifiers: [],
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trait: this.roll?.trait,
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label: game.i18n.localize(abilities[this.roll.trait].label),
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type: this.actionType,
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difficulty: this.roll?.difficulty
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}
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}
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return await this.actor.diceRoll(config, this);
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}
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/* ROLL */
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/* COST */
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async getCost(config) {
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if(!this.cost?.length || !this.actor) return {values: [], hasCost: true};
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let cost = foundry.utils.deepClone(this.cost);
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if (!config.event.shiftKey && !this.hasRoll()) {
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const dialogClosed = new Promise((resolve, _) => {
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new CostSelectionDialog(cost, this, resolve).render(true);
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});
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cost = await dialogClosed;
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}
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return cost;
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}
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getRealCosts(costs) {
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const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
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return {values: realCosts, hasCost: this.hasCost(realCosts)}
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}
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calcCosts(costs) {
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return costs.map(c => {
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c.scale = c.scale ?? 1;
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c.step = c.step ?? 1;
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c.total = c.value * c.scale * c.step;
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c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true;
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return c
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})
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}
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hasCost(costs) {
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return costs.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true)
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}
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async spendCost(config) {
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if(!config.costs?.values?.length) return;
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return await this.actor.modifyResource(config.costs.values);
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}
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/* COST */
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/* USES */
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async spendUses(config) {
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if(!this.uses.max) return;
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}
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/* USES */
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/* TARGET */
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async getTarget(config) {
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if(this.target?.type === SYSTEM.ACTIONS.targetTypes.self.id) return this.formatTarget(this.actor.token ?? this.actor.prototypeToken);
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let targets = Array.from(game.user.targets);
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// foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY
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if(this.target?.type && this.target.type !== SYSTEM.ACTIONS.targetTypes.any.id) {
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targets = targets.filter(t => this.isTargetFriendly(t));
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if(this.target.amount && targets.length > this.target.amount) return false;
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}
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return targets.map(t => this.formatTarget(t));
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}
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isTargetFriendly(target) {
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const actorDisposition = this.actor.token ? this.actor.token.disposition : this.actor.prototypeToken.disposition,
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targetDisposition = target.document.disposition;
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return (this.target.type === SYSTEM.ACTIONS.targetTypes.friendly.id && actorDisposition === targetDisposition) || (this.target.type === SYSTEM.ACTIONS.targetTypes.hostile.id && (actorDisposition + targetDisposition === 0))
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}
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formatTarget(actor) {
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return {
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id: actor.id,
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name: actor.actor.name,
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img: actor.actor.img,
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difficulty: actor.actor.system.difficulty,
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evasion: actor.actor.system.evasion?.value
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}
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}
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/* TARGET */
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/* RANGE */
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async checkRange(config) {
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if(!this.range || !this.actor) return true;
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return {values: [], hasRange: true};
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}
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/* RANGE */
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/* EFFECTS */
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async applyEffects(event, data, force=false) {
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if(!this.effects?.length || !data.system.targets.length) return;
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data.system.targets.forEach(async (token) => {
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// console.log(token, force)
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if(!token.hit && !force) return;
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this.effects.forEach(async (e) => {
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const actor = canvas.tokens.get(token.id)?.actor,
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effect = this.item.effects.get(e._id);
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if(!actor || !effect) return;
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await this.applyEffect(effect, actor);
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})
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})
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}
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async applyEffect(effect, actor) {
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// Enable an existing effect on the target if it originated from this effect
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const existingEffect = actor.effects.find(e => e.origin === origin.uuid);
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if ( existingEffect ) {
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return existingEffect.update(foundry.utils.mergeObject({
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...effect.constructor.getInitialDuration(),
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disabled: false
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}));
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}
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// Otherwise, create a new effect on the target
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const effectData = foundry.utils.mergeObject({
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...effect.toObject(),
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disabled: false,
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transfer: false,
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origin: origin.uuid
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});
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await ActiveEffect.implementation.create(effectData, { parent: actor });
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}
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/* EFFECTS */
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/* CHAT */
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async proceedChatDisplay(config) {
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if(!this.chatDisplay) return;
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}
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/* CHAT */
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}
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export class DHDamageAction extends DHBaseAction {
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directDamage = true;
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static extraSchemas = ['damage', 'target', 'effects'];
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async use(event, ...args) {
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const config = await super.use(event, args);
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if(['error', 'warning'].includes(config.type)) return;
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if(!this.directDamage) return;
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return await this.rollDamage(event, config);
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}
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async rollDamage(event, data) {
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console.log(event, data)
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let formula = this.damage.parts.map(p => p.getFormula(this.actor)).join(' + ');
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if (!formula || formula == '') return;
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let roll = { formula: formula, total: formula },
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bonusDamage = [];
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const config = {
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title: game.i18n.format('DAGGERHEART.Chat.DamageRoll.Title', { damage: this.name }),
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formula,
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targets: (data.system?.targets ?? data.targets).map(x => ({ id: x.id, name: x.name, img: x.img, hit: true }))
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}
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roll = CONFIG.Dice.daggerheart.DamageRoll.build(config)
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}
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}
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export class DHAttackAction extends DHDamageAction {
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directDamage = false;
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static extraSchemas = [...super.extraSchemas, ...['roll', 'save']];
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static getRollType(parent) {
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return parent.type === 'weapon' ? 'weapon' : 'spellcast';
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}
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get chatTemplate() {
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return 'systems/daggerheart/templates/chat/duality-roll.hbs';
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}
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prepareData() {
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super.prepareData();
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if (this.damage.includeBase && !!this.item?.system?.damage) {
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const baseDamage = this.getParentDamage();
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this.damage.parts.unshift(new DHDamageData(baseDamage));
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}
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}
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getParentDamage() {
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return {
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multiplier: 'proficiency',
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dice: this.item?.system?.damage.value,
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bonus: this.item?.system?.damage.bonus ?? 0,
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type: this.item?.system?.damage.type,
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base: true
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};
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}
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}
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export class DHHealingAction extends DHBaseAction {
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static extraSchemas = ['target', 'effects', 'healing', 'roll'];
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static getRollType(parent) {
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return 'spellcast';
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}
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async use(event, ...args) {
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const config = await super.use(event, args);
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if(['error', 'warning'].includes(config.type)) return;
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if(this.hasRoll()) return;
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return await this.rollHealing(event, config);
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}
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async rollHealing(event, data) {
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console.log(event, data)
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let formula = this.healing.value.getFormula(this.actor);
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if (!formula || formula == '') return;
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let roll = { formula: formula, total: formula },
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bonusDamage = [];
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const config = {
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title: game.i18n.format('DAGGERHEART.Chat.HealingRoll.Title', { healing: game.i18n.localize(SYSTEM.GENERAL.healingTypes[this.healing.type].label) }),
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formula,
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targets: (data.system?.targets ?? data.targets).map(x => ({ id: x.id, name: x.name, img: x.img, hit: true })),
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messageTemplate: 'systems/daggerheart/templates/chat/healing-roll.hbs'
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}
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roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
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}
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get chatTemplate() {
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return 'systems/daggerheart/templates/chat/healing-roll.hbs';
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}
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}
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export class DHSummonAction extends DHBaseAction {
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static defineSchema() {
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return {
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...super.defineSchema(),
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documentUUID: new fields.DocumentUUIDField({ type: 'Actor' })
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};
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}
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async use(event, ...args) {
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if ( !this.canSummon || !canvas.scene ) return;
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const config = await super.use(event, args);
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}
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get canSummon() {
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return game.user.can("TOKEN_CREATE");
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}
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}
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export class DHEffectAction extends DHBaseAction {
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static extraSchemas = ['effects', 'target'];
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async use(event, ...args) {
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const config = await super.use(event, args);
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if(['error', 'warning'].includes(config.type)) return;
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return await this.chatApplyEffects(event, config);
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}
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async chatApplyEffects(event, data) {
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const cls = getDocumentClass('ChatMessage'),
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systemData = {
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title: game.i18n.format('DAGGERHEART.Chat.ApplyEffect.Title', { name: this.name }),
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origin: this.actor._id,
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description: '',
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targets: data.targets.map(x => ({ id: x.id, name: x.name, img: x.img, hit: true })),
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action: {
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itemId: this.item._id,
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actionId: this._id
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}
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},
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msg = new cls({
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type: 'applyEffect',
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user: game.user.id,
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system: systemData,
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/chat/apply-effects.hbs',
|
|
systemData
|
|
)
|
|
});
|
|
|
|
cls.create(msg.toObject());
|
|
}
|
|
|
|
get chatTemplate() {
|
|
return 'systems/daggerheart/templates/chat/apply-effects.hbs';
|
|
}
|
|
}
|
|
|
|
export class DHMacroAction extends DHBaseAction {
|
|
static defineSchema() {
|
|
return {
|
|
...super.defineSchema(),
|
|
documentUUID: new fields.DocumentUUIDField({ type: 'Macro' })
|
|
};
|
|
}
|
|
|
|
async use(event, ...args) {
|
|
const config = await super.use(event, args);
|
|
if(['error', 'warning'].includes(config.type)) return;
|
|
const fixUUID = !this.documentUUID.includes('Macro.') ? `Macro.${this.documentUUID}` : this.documentUUID,
|
|
macro = await fromUuid(fixUUID);
|
|
try {
|
|
if (!macro) throw new Error(`No macro found for the UUID: ${this.documentUUID}.`);
|
|
macro.execute();
|
|
} catch (error) {
|
|
ui.notifications.error(error);
|
|
}
|
|
}
|
|
}
|