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* Adding max attributes and missing localization for them * Making sure the adversary settings page has only 'max' in the fieldset
128 lines
5.3 KiB
JavaScript
128 lines
5.3 KiB
JavaScript
import autocomplete from 'autocompleter';
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export default class DhActiveEffectConfig extends foundry.applications.sheets.ActiveEffectConfig {
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constructor(options) {
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super(options);
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const ignoredActorKeys = ['config', 'DhEnvironment'];
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this.changeChoices = Object.keys(game.system.api.models.actors).reduce((acc, key) => {
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if (!ignoredActorKeys.includes(key)) {
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const model = game.system.api.models.actors[key];
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const attributes = CONFIG.Token.documentClass.getTrackedAttributes(model);
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// As per DHToken._getTrackedAttributesFromSchema, attributes.bar have a max version as well.
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const maxAttributes = attributes.bar.map(x => [...x, 'max']);
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attributes.value.push(...maxAttributes);
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const group = game.i18n.localize(model.metadata.label);
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const choices = CONFIG.Token.documentClass
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.getTrackedAttributeChoices(attributes, model)
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.map(x => ({ ...x, group: group }));
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acc.push(...choices);
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}
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return acc;
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}, []);
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}
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart', 'sheet', 'dh-style']
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};
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static PARTS = {
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header: { template: 'systems/daggerheart/templates/sheets/activeEffect/header.hbs' },
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tabs: { template: 'templates/generic/tab-navigation.hbs' },
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details: { template: 'systems/daggerheart/templates/sheets/activeEffect/details.hbs', scrollable: [''] },
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settings: { template: 'systems/daggerheart/templates/sheets/activeEffect/settings.hbs' },
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changes: {
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template: 'systems/daggerheart/templates/sheets/activeEffect/changes.hbs',
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scrollable: ['ol[data-changes]']
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},
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footer: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-form-footer.hbs' }
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};
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static TABS = {
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sheet: {
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tabs: [
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{ id: 'details', icon: 'fa-solid fa-book' },
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{ id: 'settings', icon: 'fa-solid fa-bars', label: 'DAGGERHEART.GENERAL.Tabs.settings' },
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{ id: 'changes', icon: 'fa-solid fa-gears' }
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],
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initial: 'details',
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labelPrefix: 'EFFECT.TABS'
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}
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};
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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const changeChoices = this.changeChoices;
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htmlElement.querySelectorAll('.effect-change-input').forEach(element => {
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autocomplete({
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input: element,
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fetch: function (text, update) {
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if (!text) {
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update(changeChoices);
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} else {
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text = text.toLowerCase();
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var suggestions = changeChoices.filter(n => n.label.toLowerCase().includes(text));
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update(suggestions);
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}
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},
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render: function (item, search) {
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const label = game.i18n.localize(item.label);
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const matchIndex = label.toLowerCase().indexOf(search);
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const beforeText = label.slice(0, matchIndex);
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const matchText = label.slice(matchIndex, matchIndex + search.length);
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const after = label.slice(matchIndex + search.length, label.length);
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const element = document.createElement('li');
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element.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
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if (item.hint) {
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element.dataset.tooltip = game.i18n.localize(item.hint);
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}
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return element;
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},
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renderGroup: function (label) {
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const itemElement = document.createElement('div');
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itemElement.textContent = game.i18n.localize(label);
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return itemElement;
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},
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onSelect: function (item) {
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element.value = `system.${item.value}`;
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},
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click: e => e.fetch(),
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customize: function (_input, _inputRect, container) {
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container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
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},
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minLength: 0
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});
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});
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}
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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context.systemFields = context.document.system.schema.fields;
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return context;
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}
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async _preparePartContext(partId, context) {
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const partContext = await super._preparePartContext(partId, context);
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switch (partId) {
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case 'details':
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const useGeneric = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.appearance
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).showGenericStatusEffects;
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if (!useGeneric) {
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partContext.statuses = Object.values(CONFIG.DH.GENERAL.conditions()).map(status => ({
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value: status.id,
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label: game.i18n.localize(status.name)
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}));
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}
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break;
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}
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return partContext;
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}
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}
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