mirror of
https://github.com/Foundryborne/daggerheart.git
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* Initial * progress * Working armor application * . * Added a updateArmorValue function that updates armoreffects according to an auto order * . * Added createDialog * . * Updated Armor SRD * . * Fixed character sheet armor update * Updated itemconfig * Actions now use createDialog for effects * . * . * Fixed ArmorEffect max being a string * Fixed SRD armor effects * Finally finished the migration ._. * SRD finalization * Added ArmoreEffect.armorInteraction option * Added ArmorManagement menu * Fixed DamageReductionDialog * Fixed ArmorManagement pip syle * feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location * . * Removed tooltip on manageArmor * Fixes * Fixed Downtime armor repair * Removed ArmorScore from character data model and instead adding it in basePrep * [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739) * Initial * . * Single armor rework start * More fixes * Fixed DamageReductionDialog * Removed last traces of ArmorEffect * . * Corrected the SRD to use base effects again * Removed bare bones armor item * [V14] Refactor ArmorChange schema and fix some bugs (#1742) * Refactor ArmorChange schema and fix some bugs * Add current back to schema * Fixed so changing armor values and taking damage works again * Fixed so that scrolltexts for armor changes work again * Removed old marks on armor.system * Restored damageReductionDialog armorScore.value * Use toggle for css class addition/removal * Fix armor change type choices * Added ArmorChange DamageThresholds --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * [V14] Armor System ArmorScore (#1744) * Readded so that armor items have their system defined armor instead of using an ActiveEffect * Consolidate armor source retrieval * Fix regression with updating armor when sources are disabled * Simplify armor pip update * Use helper in damage reduction dialog * . * Corrected SRD Armor Items --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Updated migrations * Migrations are now not horrible =D --------- Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
159 lines
3.5 KiB
JSON
159 lines
3.5 KiB
JSON
{
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"folder": "OKJC8cHvPuseBHWq",
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"name": "Labrys Axe",
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"type": "weapon",
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"_id": "ijWppQzSOqVCb3rE",
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"img": "icons/weapons/axes/axe-battle-jagged.webp",
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"system": {
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"description": "",
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"actions": {},
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"attached": [],
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"tier": 3,
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"equipped": false,
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"secondary": false,
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"burden": "twoHanded",
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"weaponFeatures": [
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{
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"value": "protective",
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"effectIds": [
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"qTxADRsQnKiYfOiQ"
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],
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"actionIds": []
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}
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],
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"attack": {
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"name": "Attack",
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"img": "icons/skills/melee/blood-slash-foam-red.webp",
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"_id": "tSwiEa50USNh6uEJ",
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"baseAction": true,
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"systemPath": "attack",
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"type": "attack",
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"range": "melee",
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"target": {
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"type": "any",
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"amount": 1
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},
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"roll": {
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"trait": "strength",
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"type": "attack",
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"difficulty": null,
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"bonus": null,
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"advState": "neutral",
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"diceRolling": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"compare": null,
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"treshold": null
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},
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"useDefault": false
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},
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"damage": {
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"parts": {
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"hitPoints": {
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"value": {
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"dice": "d10",
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"bonus": 7,
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"multiplier": "prof",
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"flatMultiplier": 1,
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"custom": {
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"enabled": false
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}
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},
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"type": [
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"physical"
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],
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"applyTo": "hitPoints",
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"resultBased": false,
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"valueAlt": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"custom": {
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"enabled": false
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}
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},
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"base": false
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}
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},
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"includeBase": false
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},
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"description": "",
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"chatDisplay": false,
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"actionType": "action",
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"cost": [],
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"value": null,
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"max": null,
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"recovery": null
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},
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"effects": [],
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"save": {
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"trait": null,
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"difficulty": null,
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"damageMod": "none"
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}
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},
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"rules": {
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"attack": {
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"roll": {
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"trait": null
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}
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}
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},
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"attribution": {
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"source": "Daggerheart SRD",
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"page": 48,
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"artist": ""
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}
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},
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"effects": [
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{
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"name": "Protective",
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"description": "Add your character's Tier to your Armor Score",
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"img": "icons/skills/melee/shield-block-gray-orange.webp",
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"_id": "vnR4Zhnb0rOqwrFw",
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"type": "base",
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"system": {
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"changes": [
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{
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"type": "armor",
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"phase": "initial",
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"priority": 20,
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"value": {
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"max": "ITEM.@system.tier"
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"disabled": false,
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"duration": {
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"value": null,
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"units": "seconds",
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"expired": false
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"origin": null,
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"tint": "#ffffff",
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"transfer": true,
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"statuses": [],
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"sort": 0,
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"flags": {},
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"_stats": {
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"compendiumSource": null
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"start": null,
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"showIcon": 1,
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"folder": null,
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"_key": "!items.effects!ijWppQzSOqVCb3rE.vnR4Zhnb0rOqwrFw"
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}
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],
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"sort": 0,
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"ownership": {
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"default": 0,
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"FecEtPuoQh6MpjQ0": 3
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"flags": {},
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"_key": "!items!ijWppQzSOqVCb3rE"
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}
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