daggerheart/src/packs/items/weapons/weapon_Labrys_Axe_ijWppQzSOqVCb3rE.json
WBHarry ef53a7c561
[V14] 1354 - Armor Effect (#1652)
* Initial

* progress

* Working armor application

* .

* Added a updateArmorValue function that updates armoreffects according to an auto order

* .

* Added createDialog

* .

* Updated Armor SRD

* .

* Fixed character sheet armor update

* Updated itemconfig

* Actions now use createDialog for effects

* .

* .

* Fixed ArmorEffect max being a string

* Fixed SRD armor effects

* Finally finished the migration ._.

* SRD finalization

* Added ArmoreEffect.armorInteraction option

* Added ArmorManagement menu

* Fixed DamageReductionDialog

* Fixed ArmorManagement pip syle

* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location

* .

* Removed tooltip on manageArmor

* Fixes

* Fixed Downtime armor repair

* Removed ArmorScore from character data model and instead adding it in basePrep

* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)

* Initial

* .

* Single armor rework start

* More fixes

* Fixed DamageReductionDialog

* Removed last traces of ArmorEffect

* .

* Corrected the SRD to use base effects again

* Removed bare bones armor item

* [V14] Refactor ArmorChange schema and fix some bugs (#1742)

* Refactor ArmorChange schema and fix some bugs

* Add current back to schema

* Fixed so changing armor values and taking damage works again

* Fixed so that scrolltexts for armor changes work again

* Removed old marks on armor.system

* Restored damageReductionDialog armorScore.value

* Use toggle for css class addition/removal

* Fix armor change type choices

* Added ArmorChange DamageThresholds

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* [V14] Armor System ArmorScore (#1744)

* Readded so that armor items have their system defined armor instead of using an ActiveEffect

* Consolidate armor source retrieval

* Fix regression with updating armor when sources are disabled

* Simplify armor pip update

* Use helper in damage reduction dialog

* .

* Corrected SRD Armor Items

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Updated migrations

* Migrations are now not horrible =D

---------

Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-22 01:57:46 +01:00

159 lines
3.5 KiB
JSON

{
"folder": "OKJC8cHvPuseBHWq",
"name": "Labrys Axe",
"type": "weapon",
"_id": "ijWppQzSOqVCb3rE",
"img": "icons/weapons/axes/axe-battle-jagged.webp",
"system": {
"description": "",
"actions": {},
"attached": [],
"tier": 3,
"equipped": false,
"secondary": false,
"burden": "twoHanded",
"weaponFeatures": [
{
"value": "protective",
"effectIds": [
"qTxADRsQnKiYfOiQ"
],
"actionIds": []
}
],
"attack": {
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "tSwiEa50USNh6uEJ",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
"target": {
"type": "any",
"amount": 1
},
"roll": {
"trait": "strength",
"type": "attack",
"difficulty": null,
"bonus": null,
"advState": "neutral",
"diceRolling": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"compare": null,
"treshold": null
},
"useDefault": false
},
"damage": {
"parts": {
"hitPoints": {
"value": {
"dice": "d10",
"bonus": 7,
"multiplier": "prof",
"flatMultiplier": 1,
"custom": {
"enabled": false
}
},
"type": [
"physical"
],
"applyTo": "hitPoints",
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false
}
},
"base": false
}
},
"includeBase": false
},
"description": "",
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": null,
"recovery": null
},
"effects": [],
"save": {
"trait": null,
"difficulty": null,
"damageMod": "none"
}
},
"rules": {
"attack": {
"roll": {
"trait": null
}
}
},
"attribution": {
"source": "Daggerheart SRD",
"page": 48,
"artist": ""
}
},
"effects": [
{
"name": "Protective",
"description": "Add your character's Tier to your Armor Score",
"img": "icons/skills/melee/shield-block-gray-orange.webp",
"_id": "vnR4Zhnb0rOqwrFw",
"type": "base",
"system": {
"changes": [
{
"type": "armor",
"phase": "initial",
"priority": 20,
"value": {
"max": "ITEM.@system.tier"
}
}
]
},
"disabled": false,
"duration": {
"value": null,
"units": "seconds",
"expiry": null,
"expired": false
},
"origin": null,
"tint": "#ffffff",
"transfer": true,
"statuses": [],
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null
},
"start": null,
"showIcon": 1,
"folder": null,
"_key": "!items.effects!ijWppQzSOqVCb3rE.vnR4Zhnb0rOqwrFw"
}
],
"sort": 0,
"ownership": {
"default": 0,
"FecEtPuoQh6MpjQ0": 3
},
"flags": {},
"_key": "!items!ijWppQzSOqVCb3rE"
}