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* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
61 lines
3.4 KiB
Handlebars
61 lines
3.4 KiB
Handlebars
<section
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class='tab {{tabs.main.cssClass}} {{tabs.main.id}}'
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data-tab='{{tabs.main.id}}'
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data-group='{{tabs.main.group}}'
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>
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<div class="adversary-container">
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<button data-action="reactionRoll">Reaction Test</button>
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<fieldset class="two-columns even">
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<legend>{{localize "DAGGERHEART.Sheets.Adversary.General"}}</legend>
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{{formGroup systemFields.tier value=source.system.tier localize=true}}
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{{formGroup systemFields.type value=source.system.type localize=true}}
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<div class="full-width">{{formGroup systemFields.difficulty value=source.system.difficulty}}</div>
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<fieldset>
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<legend>{{localize "DAGGERHEART.Sheets.Adversary.DamageThresholds"}}</legend>
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{{formGroup systemFields.damageThresholds.fields.major value=source.system.damageThresholds.major}}
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{{formGroup systemFields.damageThresholds.fields.severe value=source.system.damageThresholds.severe}}
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</fieldset>
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<fieldset>
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<legend>{{localize "DAGGERHEART.Sheets.Adversary.HitPoints"}}</legend>
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{{formGroup systemFields.resources.fields.hitPoints.fields.value value=source.system.resources.hitPoints.value}}
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{{formGroup systemFields.resources.fields.hitPoints.fields.max value=source.system.resources.hitPoints.max}}
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</fieldset>
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<fieldset>
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<legend>{{localize "DAGGERHEART.Sheets.Adversary.Stress"}}</legend>
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{{formGroup systemFields.resources.fields.stress.fields.value value=source.system.resources.stress.value}}
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{{formGroup systemFields.resources.fields.stress.fields.max value=source.system.resources.stress.max}}
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</fieldset>
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<fieldset>
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<legend>{{localize "DAGGERHEART.Sheets.Adversary.Experiences"}} <a><i class="fa-solid fa-plus icon-button" data-action="addExperience"></i></a></legend>
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{{#each source.system.experiences}}
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<fieldset class="one-column">
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<legend>{{this.name}} <a><i class="fa-solid fa-trash icon-button" data-action="removeExperience" data-experience="{{@key}}"></i></a></legend>
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{{formGroup @root.systemFields.experiences.element.fields.name name=(concat "system.experiences." @key ".name") value=this.name }}
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{{formGroup @root.systemFields.experiences.element.fields.value name=(concat "system.experiences." @key ".value") value=this.value }}
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</fieldset>
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{{/each}}
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</fieldset>
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</fieldset>
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<fieldset class="two-columns even">
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<legend>{{localize "DAGGERHEART.Sheets.Adversary.Attack"}}</legend>
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{{formGroup systemFields.attack.fields.name value=source.system.attack.name}}
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<button data-action="attackRoll">Attack</button>
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{{formGroup systemFields.attack.fields.modifier value=source.system.attack.modifier}}
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{{formGroup systemFields.attack.fields.range value=source.system.attack.range localize=true}}
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{{formGroup systemFields.attack.fields.damage.fields.value value=source.system.attack.damage.value}}
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{{formGroup systemFields.attack.fields.damage.fields.type value=source.system.attack.damage.type localize=true}}
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</fieldset>
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</div>
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</section>
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