daggerheart/module/helpers/socket.mjs
2025-06-21 21:37:01 +02:00

68 lines
2.3 KiB
JavaScript

export function handleSocketEvent({ action = null, data = {} } = {}) {
switch (action) {
case socketEvent.GMUpdate:
Hooks.callAll(socketEvent.GMUpdate, data);
break;
case socketEvent.DhpFearUpdate:
Hooks.callAll(socketEvent.DhpFearUpdate);
break;
case socketEvent.Refresh:
Hooks.call(socketEvent.Refresh, data);
break;
}
}
export const socketEvent = {
GMUpdate: 'DhGMUpdate',
Refresh: 'DhRefresh',
DhpFearUpdate: 'DhFearUpdate'
};
export const GMUpdateEvent = {
UpdateDocument: 'DhGMUpdateDocument',
UpdateSetting: 'DhGMUpdateSetting',
UpdateFear: 'DhGMUpdateFear'
};
export const RefreshType = {
Countdown: 'DhCoundownRefresh'
};
export const registerSocketHooks = () => {
Hooks.on(socketEvent.GMUpdate, async data => {
if (game.user.isGM) {
const document = data.uuid ? await fromUuid(data.uuid) : null;
switch (data.action) {
case GMUpdateEvent.UpdateDocument:
if (document && data.update) {
await document.update(data.update);
}
break;
case GMUpdateEvent.UpdateSetting:
if (game.user.isGM) {
await game.settings.set(SYSTEM.id, data.uuid, data.update);
}
break;
case GMUpdateEvent.UpdateFear:
if (game.user.isGM) {
await game.settings.set(
SYSTEM.id,
SYSTEM.SETTINGS.gameSettings.Resources.Fear,
Math.max(Math.min(data.update, 6), 0)
);
Hooks.callAll(socketEvent.DhpFearUpdate);
await game.socket.emit(`system.${SYSTEM.id}`, { action: socketEvent.DhpFearUpdate });
}
break;
}
if (data.refresh) {
await game.socket.emit(`system.${SYSTEM.id}`, {
action: socketEvent.Refresh,
data: data.refresh
});
Hooks.call(socketEvent.Refresh, data.refresh);
}
}
});
};