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https://github.com/Foundryborne/daggerheart.git
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340 lines
11 KiB
JavaScript
340 lines
11 KiB
JavaScript
import DhpActor from '../../documents/actor.mjs';
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import D20RollDialog from '../../applications/dialogs/d20RollDialog.mjs';
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import { ActionMixin } from '../fields/actionField.mjs';
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const fields = foundry.data.fields;
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/*
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!!! I'm currently refactoring the whole Action thing, it's a WIP !!!
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*/
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/*
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ToDo
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- Target Check / Target Picker
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- Range Check
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- Area of effect and measurement placement
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- Summon Action create method
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*/
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export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel) {
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static extraSchemas = ['cost', 'uses', 'range'];
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static defineSchema() {
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const schemaFields = {
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_id: new fields.DocumentIdField({ initial: () => foundry.utils.randomID() }),
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systemPath: new fields.StringField({ required: true, initial: 'actions' }),
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type: new fields.StringField({ initial: undefined, readonly: true, required: true }),
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name: new fields.StringField({ initial: undefined }),
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description: new fields.HTMLField(),
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img: new fields.FilePathField({ initial: undefined, categories: ['IMAGE'], base64: false }),
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chatDisplay: new fields.BooleanField({ initial: true, label: 'DAGGERHEART.ACTIONS.Config.displayInChat' }),
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actionType: new fields.StringField({
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choices: CONFIG.DH.ITEM.actionTypes,
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initial: 'action',
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nullable: true
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})
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};
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this.extraSchemas.forEach(s => {
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let clsField;
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if ((clsField = this.getActionField(s))) schemaFields[s] = new clsField();
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});
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return schemaFields;
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}
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static getActionField(name) {
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const field = game.system.api.fields.ActionFields[`${name.capitalize()}Field`];
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return fields.DataField.isPrototypeOf(field) && field;
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}
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prepareData() {
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this.name = this.name || game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[this.type].name);
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this.img = this.img ?? this.parent?.parent?.img;
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}
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get id() {
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return this._id;
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}
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get item() {
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return this.parent.parent;
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}
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get actor() {
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return this.item instanceof DhpActor
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? this.item
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: this.item?.parent instanceof DhpActor
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? this.item.parent
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: this.item?.actor;
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}
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get chatTemplate() {
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return 'systems/daggerheart/templates/ui/chat/duality-roll.hbs';
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}
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static getRollType(parent) {
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return 'trait';
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}
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static getSourceConfig(parent) {
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const updateSource = {};
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if (parent?.parent?.type === 'weapon' && this === game.system.api.models.actions.actionsTypes.attack) {
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updateSource['damage'] = { includeBase: true };
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updateSource['range'] = parent?.attack?.range;
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updateSource['roll'] = {
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useDefault: true
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};
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} else {
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if (parent?.trait) {
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updateSource['roll'] = {
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type: this.getRollType(parent),
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trait: parent.trait
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};
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}
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if (parent?.range) {
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updateSource['range'] = parent?.range;
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}
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}
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return updateSource;
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}
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getRollData(data = {}) {
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if (!this.actor) return null;
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const actorData = this.actor.getRollData(false);
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// Add Roll results to RollDatas
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actorData.result = data.roll?.total ?? 1;
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actorData.scale = data.costs?.length // Right now only return the first scalable cost.
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? (data.costs.find(c => c.scalable)?.total ?? 1)
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: 1;
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actorData.roll = {};
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return actorData;
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}
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async use(event, ...args) {
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if (!this.actor) throw new Error("An Action can't be used outside of an Actor context.");
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if (this.chatDisplay) this.toChat();
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let config = this.prepareConfig(event);
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for (let i = 0; i < this.constructor.extraSchemas.length; i++) {
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let clsField = this.constructor.getActionField(this.constructor.extraSchemas[i]);
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if (clsField?.prepareConfig) {
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const keep = clsField.prepareConfig.call(this, config);
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if (config.isFastForward && !keep) return;
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}
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}
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if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
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// Display configuration window if necessary
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if (this.requireConfigurationDialog(config)) {
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config = await D20RollDialog.configure(null, config);
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if (!config) return;
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}
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if (this.hasRoll) {
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const rollConfig = this.prepareRoll(config);
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config.roll = rollConfig;
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config = await this.actor.diceRoll(config);
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if (!config) return;
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}
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if (this.doFollowUp()) {
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if (this.rollDamage) await this.rollDamage(event, config);
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if (this.rollHealing) await this.rollHealing(event, config);
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if (this.trigger) await this.trigger(event, config);
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}
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// Consume resources
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await this.consume(config);
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if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return;
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return config;
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}
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/* */
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prepareConfig(event) {
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return {
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event,
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title: this.item.name,
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source: {
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item: this.item._id,
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action: this._id
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},
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dialog: {},
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type: this.type,
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hasDamage: !!this.damage?.parts?.length,
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hasHealing: !!this.healing,
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hasEffect: !!this.effects?.length,
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hasSave: this.hasSave,
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selectedRollMode: game.settings.get('core', 'rollMode'),
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isFastForward: event.shiftKey,
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data: this.getRollData()
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};
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}
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requireConfigurationDialog(config) {
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return !config.event.shiftKey && !this.hasRoll && (config.costs?.length || config.uses);
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}
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prepareRoll() {
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const roll = {
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modifiers: this.modifiers,
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trait: this.roll?.trait,
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label: 'Attack',
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type: this.actionType,
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difficulty: this.roll?.difficulty,
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formula: this.roll.getFormula(),
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bonus: this.roll.bonus,
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advantage: CONFIG.DH.ACTIONS.advandtageState[this.roll.advState].value
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};
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if (this.roll?.type === 'diceSet') roll.lite = true;
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return roll;
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}
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doFollowUp(config) {
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return !this.hasRoll;
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}
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async consume(config) {
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const usefulResources = foundry.utils.deepClone(this.actor.system.resources);
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for (var cost of config.costs) {
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if (cost.keyIsID) {
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usefulResources[cost.key] = {
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value: cost.value,
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target: this.parent.parent,
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keyIsID: true
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};
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}
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}
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const resources = config.costs
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.filter(c => c.enabled !== false)
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.map(c => {
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const resource = usefulResources[c.key];
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return {
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key: c.key,
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value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
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target: resource.target,
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keyIsID: resource.keyIsID
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};
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});
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await this.actor.modifyResource(resources);
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if (config.uses?.enabled) {
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const newActions = foundry.utils.getProperty(this.item.system, this.systemPath).map(x => x.toObject());
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newActions[this.index].uses.value++;
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await this.item.update({ [`system.${this.systemPath}`]: newActions });
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}
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}
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/* */
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/* ROLL */
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get hasRoll() {
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return !!this.roll?.type || !!this.roll?.bonus;
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}
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get modifiers() {
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if (!this.actor) return [];
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const modifiers = [];
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/** Placeholder for specific bonuses **/
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return modifiers;
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}
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/* ROLL */
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/* SAVE */
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get hasSave() {
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return !!this.save?.trait;
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}
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/* SAVE */
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/* EFFECTS */
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async applyEffects(event, data, targets) {
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targets ??= data.system.targets;
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if (!this.effects?.length || !targets.length) return;
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let effects = this.effects;
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targets.forEach(async token => {
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if (!token.hit && !force) return;
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if (this.hasSave && token.saved.success === true) {
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effects = this.effects.filter(e => e.onSave === true);
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}
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if (!effects.length) return;
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effects.forEach(async e => {
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const actor = canvas.tokens.get(token.id)?.actor,
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effect = this.item.effects.get(e._id);
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if (!actor || !effect) return;
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await this.applyEffect(effect, actor);
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});
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});
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}
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async applyEffect(effect, actor) {
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// Enable an existing effect on the target if it originated from this effect
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const existingEffect = actor.effects.find(e => e.origin === origin.uuid);
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if (existingEffect) {
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return existingEffect.update(
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foundry.utils.mergeObject({
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...effect.constructor.getInitialDuration(),
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disabled: false
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})
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);
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}
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// Otherwise, create a new effect on the target
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const effectData = foundry.utils.mergeObject({
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...effect.toObject(),
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disabled: false,
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transfer: false,
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origin: origin.uuid
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});
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await ActiveEffect.implementation.create(effectData, { parent: actor });
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}
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/* EFFECTS */
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/* SAVE */
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async rollSave(target, event, message) {
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if (!target?.actor) return;
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return target.actor
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.diceRoll({
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event,
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title: 'Roll Save',
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roll: {
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trait: this.save.trait,
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difficulty: this.save.difficulty,
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type: 'reaction'
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},
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data: target.actor.getRollData()
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})
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.then(async result => {
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if (result)
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this.updateChatMessage(message, target.id, {
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result: result.roll.total,
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success: result.roll.success
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});
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});
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}
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/* SAVE */
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async updateChatMessage(message, targetId, changes, chain = true) {
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setTimeout(async () => {
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const chatMessage = ui.chat.collection.get(message._id),
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msgTargets = chatMessage.system.targets,
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msgTarget = msgTargets.find(mt => mt.id === targetId);
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msgTarget.saved = changes;
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await chatMessage.update({ 'system.targets': msgTargets });
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}, 100);
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if (chain) {
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if (message.system.source.message)
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this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
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const relatedChatMessages = ui.chat.collection.filter(c => c.system.source.message === message._id);
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relatedChatMessages.forEach(c => {
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this.updateChatMessage(c, targetId, changes, false);
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});
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}
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}
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}
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