daggerheart/module/applications/ui/countdowns.mjs
Psitacus 06f6771d70 .
2026-01-07 22:20:06 -07:00

345 lines
14 KiB
JavaScript

import { waitForDiceSoNice } from '../../helpers/utils.mjs';
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
/**
* A UI element which displays the countdowns in this world.
*
* @extends ApplicationV2
* @mixes HandlebarsApplication
*/
export default class DhCountdowns extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(options = {}) {
super(options);
this.setupHooks();
this._isFocused = false;
}
/** @inheritDoc */
static DEFAULT_OPTIONS = {
id: 'countdowns',
tag: 'div',
classes: ['daggerheart', 'dh-style', 'countdowns', 'faded-ui'],
window: {
icon: 'fa-solid fa-clock-rotate-left',
frame: true,
title: 'DAGGERHEART.UI.Countdowns.title',
positioned: false,
resizable: false,
minimizable: false
},
actions: {
toggleViewMode: DhCountdowns.#toggleViewMode,
editCountdowns: DhCountdowns.#editCountdowns,
loopCountdown: DhCountdowns.#loopCountdown,
decreaseCountdown: (_, target) => this.editCountdown(false, target),
increaseCountdown: (_, target) => this.editCountdown(true, target)
},
position: {
width: 400,
height: 222,
top: 50
}
};
/** @override */
static PARTS = {
resources: {
root: true,
template: 'systems/daggerheart/templates/ui/countdowns.hbs'
}
};
get element() {
return document.body.querySelector('.daggerheart.dh-style.countdowns');
}
/**@inheritdoc */
async _renderFrame(options) {
const frame = await super._renderFrame(options);
const iconOnly =
game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.countdownMode) ===
CONFIG.DH.GENERAL.countdownAppMode.iconOnly;
if (iconOnly) frame.classList.add('icon-only');
else frame.classList.remove('icon-only');
const header = frame.querySelector('.window-header');
header.querySelector('button[data-action="close"]').remove();
if (game.user.isGM) {
const editTooltip = game.i18n.localize('DAGGERHEART.APPLICATIONS.CountdownEdit.editTitle');
const editButton = `<a style="margin-right: 8px;" class="header-control" data-tooltip="${editTooltip}" aria-label="${editTooltip}" data-action="editCountdowns"><i class="fa-solid fa-wrench"></i></a>`;
header.insertAdjacentHTML('beforeEnd', editButton);
}
const minimizeTooltip = game.i18n.localize('DAGGERHEART.UI.Countdowns.toggleIconMode');
const minimizeButton = `<a class="header-control" data-tooltip="${minimizeTooltip}" aria-label="${minimizeTooltip}" data-action="toggleViewMode"><i class="fa-solid fa-down-left-and-up-right-to-center"></i></a>`;
header.insertAdjacentHTML('beforeEnd', minimizeButton);
return frame;
}
/** Returns countdown data filtered by ownership */
#getCountdowns() {
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const values = Object.entries(setting.countdowns).map(([key, countdown]) => ({
key,
countdown,
ownership: DhCountdowns.#getPlayerOwnership(game.user, setting, countdown)
}));
return values.filter(v =>
v.ownership !== CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE
);
}
/** @override */
async _prepareContext(options) {
const context = await super._prepareContext(options);
context.isGM = game.user.isGM;
context.iconOnly =
game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.countdownMode) ===
CONFIG.DH.GENERAL.countdownAppMode.iconOnly;
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const allCountdowns = this.#getCountdowns();
const { longTermCountdowns, otherCountdowns } = allCountdowns.reduce((acc, { key, countdown, ownership }) => {
const playersWithAccess = game.users.reduce((acc, user) => {
const ownership = DhCountdowns.#getPlayerOwnership(user, setting, countdown);
if (!user.isGM && ownership && ownership !== CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) {
acc.push(user);
}
return acc;
}, []);
const nonGmPlayers = game.users.filter(x => !x.isGM);
const countdownEditable = game.user.isGM || ownership === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER;
const isLooping = countdown.progress.looping !== CONFIG.DH.GENERAL.countdownLoopingTypes.noLooping;
const loopTooltip = isLooping
? countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.increasing.id
? 'DAGGERHEART.UI.Countdowns.increasingLoop'
: countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.decreasing.id
? 'DAGGERHEART.UI.Countdowns.decreasingLoop'
: 'DAGGERHEART.UI.Countdowns.loop'
: null;
const loopDisabled =
!countdownEditable ||
(isLooping && (countdown.progress.current > 0 || countdown.progress.start === '0'));
const countdownData = {
...countdown,
editable: countdownEditable,
noPlayerAccess: nonGmPlayers.length && playersWithAccess.length === 0,
shouldLoop: isLooping && countdown.progress.current === 0 && countdown.progress.start > 0,
loopDisabled: isLooping ? loopDisabled : null,
loopTooltip: isLooping && game.i18n.localize(loopTooltip)
};
if (countdown.type == CONFIG.DH.GENERAL.countdownBaseTypes.longterm.id){
if (this._isFocused){
acc.longTermCountdowns.push([key, countdownData]);
}
} else {
acc.otherCountdowns.push([key, countdownData])
}
return acc;
}, {longTermCountdowns: [], otherCountdowns: []});
// Combine: regular countdowns first, then long-term
context.countdowns = [...otherCountdowns, ...longTermCountdowns].reduce((acc, [key, countdown]) => {
acc[key]=countdown;
return acc;
}, {});
context.hasHiddenLongTerm = !this._isFocused && allCountdowns.some(
({countdown}) => countdown.type === CONFIG.DH.GENERAL.countdownBaseTypes.longterm.id
);
return context;
}
/**Filter countdowns based on focus state */
#shouldShowCountdown(countdown){
// Always show narrative and encounter countdowns
if (countdown.type !== CONFIG.DH.GENERAL.countdownBaseTypes.longterm.id){
return true;
}
// Only show longterm countdowns when focused/hovered
return this._isFocused;
}
static #getPlayerOwnership(user, setting, countdown) {
const playerOwnership = countdown.ownership[user.id];
return playerOwnership === undefined || playerOwnership === CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT
? setting.defaultOwnership
: playerOwnership;
}
cooldownRefresh = ({ refreshType }) => {
if (refreshType === RefreshType.Countdown) this.render();
};
static canPerformEdit() {
if (game.user.isGM) return true;
const noGM = !game.users.find(x => x.isGM && x.active);
if (noGM) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.gmRequired'));
return false;
}
return true;
}
static async #toggleViewMode() {
const currentMode = game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.countdownMode);
const appMode = CONFIG.DH.GENERAL.countdownAppMode;
const newMode = currentMode === appMode.textIcon ? appMode.iconOnly : appMode.textIcon;
await game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.countdownMode, newMode);
if (newMode === appMode.iconOnly) this.element.classList.add('icon-only');
else this.element.classList.remove('icon-only');
this.render();
}
static async #editCountdowns() {
new game.system.api.applications.ui.CountdownEdit().render(true);
}
static async #loopCountdown(_, target) {
if (!DhCountdowns.canPerformEdit()) return;
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const countdown = settings.countdowns[target.id];
let progressMax = countdown.progress.start;
let message = null;
if (countdown.progress.startFormula) {
const roll = await new Roll(countdown.progress.startFormula).evaluate();
progressMax = roll.total;
message = await roll.toMessage();
}
const newMax =
countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.increasing.id
? Number(progressMax) + 1
: countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.decreasing.id
? Math.max(Number(progressMax) - 1, 0)
: progressMax;
await waitForDiceSoNice(message);
await settings.updateSource({
[`countdowns.${target.id}.progress`]: {
current: newMax,
start: newMax
}
});
await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
refreshType: RefreshType.Countdown
});
}
static async editCountdown(increase, target) {
if (!DhCountdowns.canPerformEdit()) return;
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const countdown = settings.countdowns[target.id];
const newCurrent = increase
? Math.min(countdown.progress.current + 1, countdown.progress.start)
: Math.max(countdown.progress.current - 1, 0);
await settings.updateSource({ [`countdowns.${target.id}.progress.current`]: newCurrent });
await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
refreshType: RefreshType.Countdown
});
}
static async gmSetSetting(data) {
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data),
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.Countdown }
});
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
}
setupHooks() {
Hooks.on(socketEvent.Refresh, this.cooldownRefresh.bind());
}
#onFocus() {
if (!this._isFocused){
this._isFocused = true;
this.render()
}
}
#onBlur() {
if (this._isFocused){
this._isFocused = false;
this.render()
}
}
async close(options) {
/* Opt out of Foundry's standard behavior of closing all application windows marked as UI when Escape is pressed */
if (options.closeKey) return;
Hooks.off(socketEvent.Refresh, this.cooldownRefresh);
return super.close(options);
}
/**
* Sends updates of the countdowns to the GM player. Since this is asynchronous, be sure to
* update all the countdowns at the same time.
*
* @param {...any} progressTypes Countdowns to be updated
*/
static async updateCountdowns(...progressTypes) {
const { countdownAutomation } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (!countdownAutomation) return;
const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const updatedCountdowns = Object.keys(countdownSetting.countdowns).reduce((acc, key) => {
const countdown = countdownSetting.countdowns[key];
if (progressTypes.indexOf(countdown.progress.type) !== -1 && countdown.progress.current > 0) {
acc.push(key);
}
return acc;
}, []);
const countdownData = countdownSetting.toObject();
const settings = {
...countdownData,
countdowns: Object.keys(countdownData.countdowns).reduce((acc, key) => {
const countdown = foundry.utils.deepClone(countdownData.countdowns[key]);
if (updatedCountdowns.includes(key)) {
countdown.progress.current -= 1;
}
acc[key] = countdown;
return acc;
}, {})
};
await emitAsGM(GMUpdateEvent.UpdateCountdowns,
DhCountdowns.gmSetSetting.bind(settings),
settings, null, {
refreshType: RefreshType.Countdown
});
}
async _onRender(context, options) {
await super._onRender(context, options);
this.element.hidden = !game.user.isGM && this.#getCountdowns().length === 0;
if (options?.force) {
document.getElementById('ui-right-column-1')?.appendChild(this.element);
}
// Hover/focus listeners
this.element.addEventListener('mouseenter', this.#onFocus.bind(this));
this.element.addEventListener('mouseleave', this.#onBlur.bind(this));
this.element.addEventListener('focusin', this.#onFocus.bind(this));
this.element.addEventListener('focusout', this.#onBlur.bind(this));
}
}