daggerheart/module/enrichers/DamageEnricher.mjs
2025-09-23 22:13:58 -04:00

68 lines
2 KiB
JavaScript

import { parseInlineParams } from './parser.mjs';
export default function DhDamageEnricher(match, _options) {
const { value, type, inline } = parseInlineParams(match[1]);
if (!value || !type) return match[0];
return getDamageMessage(value, type, inline, match[0]);
}
function getDamageMessage(damage, type, inline, defaultElement) {
const typeIcons = type
.replace('[', '')
.replace(']', '')
.split(',')
.map(x => x.trim())
.map(x => {
return CONFIG.DH.GENERAL.damageTypes[x]?.icon ?? null;
})
.filter(x => x);
if (!typeIcons.length) return defaultElement;
const iconNodes = typeIcons.map(x => `<i class="fa-solid ${x}"></i>`).join('');
const dualityElement = document.createElement('span');
dualityElement.innerHTML = `
<button type="button" class="enriched-damage-button${inline ? ' inline' : ''}"
data-value="${damage}"
data-type="${type}"
data-tooltip="${game.i18n.localize('DAGGERHEART.GENERAL.damage')}"
>
${damage}
${iconNodes}
</button>
`;
return dualityElement;
}
export const renderDamageButton = async event => {
const button = event.currentTarget,
value = button.dataset.value,
type = button.dataset.type
.replace('[', '')
.replace(']', '')
.split(',')
.map(x => x.trim());
const config = {
event: event,
title: game.i18n.localize('Damage Roll'),
data: { bonuses: [] },
source: {},
hasDamage: true,
hasTarget: true,
targets: Array.from(game.user.targets).map(t =>
game.system.api.fields.ActionFields.TargetField.formatTarget(t)
),
roll: [
{
formula: value,
applyTo: CONFIG.DH.GENERAL.healingTypes.hitPoints.id,
type: type
}
]
};
CONFIG.Dice.daggerheart.DamageRoll.build(config);
};