daggerheart/module/helpers/handlebarsHelper.mjs
Dapoulp 0632a8c6bb
Refactor/actions v2 (#402)
* Action Refactor Part #1

* Fixed Weapon/Armor features. Fixed Feature actions

* f

* Action Refactor Part #2

* Fixes

* Remove ActionsField from Companion

* Fixes

* Localization fix

* BaseDataItem hasActions false

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-25 01:10:49 +02:00

58 lines
1.9 KiB
JavaScript

import { itemAbleRollParse } from './utils.mjs';
export default class RegisterHandlebarsHelpers {
static registerHelpers() {
Handlebars.registerHelper({
add: this.add,
includes: this.includes,
times: this.times,
damageFormula: this.damageFormula,
damageSymbols: this.damageSymbols,
rollParsed: this.rollParsed,
hasProperty: foundry.utils.hasProperty,
setVar: this.setVar
});
}
static add(a, b) {
const aNum = Number.parseInt(a);
const bNum = Number.parseInt(b);
return (Number.isNaN(aNum) ? 0 : aNum) + (Number.isNaN(bNum) ? 0 : bNum);
}
static includes(list, item) {
return list.includes(item);
}
static times(nr, block) {
var accum = '';
for (var i = 0; i < nr; ++i) accum += block.fn(i);
return accum;
}
static damageFormula(attack, actor) {
const traitTotal = actor.system.traits?.[attack.roll.trait]?.value;
const instances = [
attack.damage.parts.map(x => Roll.replaceFormulaData(x.value.getFormula(), actor)).join(' + '),
traitTotal
].filter(x => x);
return instances.join(traitTotal > 0 ? ' + ' : ' - ');
}
static damageSymbols(damageParts) {
const symbols = [...new Set(damageParts.reduce((a, c) => a.concat([...c.type]), []))].map(
p => CONFIG.DH.GENERAL.damageTypes[p].icon
);
return new Handlebars.SafeString(Array.from(symbols).map(symbol => `<i class="fa-solid ${symbol}"></i>`));
}
static rollParsed(value, actor, item, numerical) {
const isNumerical = typeof numerical === 'boolean' ? numerical : false;
const result = itemAbleRollParse(value, actor, item);
return isNumerical && !result ? 0 : result;
}
static setVar(name, value, context) {
this[name] = value;
}
}