daggerheart/module/data/action/healingAction.mjs
Dapoulp 0632a8c6bb
Refactor/actions v2 (#402)
* Action Refactor Part #1

* Fixed Weapon/Armor features. Fixed Feature actions

* f

* Action Refactor Part #2

* Fixes

* Remove ActionsField from Companion

* Fixes

* Localization fix

* BaseDataItem hasActions false

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-25 01:10:49 +02:00

48 lines
1.5 KiB
JavaScript

import DHBaseAction from './baseAction.mjs';
export default class DHHealingAction extends DHBaseAction {
static extraSchemas = [...super.extraSchemas, 'target', 'effects', 'healing', 'roll'];
static getRollType(parent) {
return 'spellcast';
}
getFormulaValue(data) {
let formulaValue = this.healing.value;
if (this.hasRoll && this.healing.resultBased && data.system.roll.result.duality === -1)
return this.healing.valueAlt;
return formulaValue;
}
async rollHealing(event, data) {
const systemData = data.system ?? data;
let formulas = [
{
formula: this.getFormulaValue(data).getFormula(this.actor),
applyTo: this.healing.applyTo
}
];
const config = {
title: game.i18n.format('DAGGERHEART.UI.Chat.healingRoll.title', {
healing: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[this.healing.applyTo].label)
}),
roll: formulas,
targets: (data.system?.targets ?? data.targets).filter(t => t.hit),
messageType: 'healing',
source: systemData.source,
data: this.getRollData(),
event
};
return CONFIG.Dice.daggerheart.DamageRoll.build(config);
}
get chatTemplate() {
return 'systems/daggerheart/templates/ui/chat/healing-roll.hbs';
}
get modifiers() {
return [];
}
}