daggerheart/templates/ui/combatTracker/combatTrackerHeader.hbs
WBHarry 4ffa690aec
Hotfix 1.0.1 (#825)
* Updated the background image for the system

* Fixed so Weapon/Armor features are added again

* Fixed so fear is available as a resource to be deducted by actions (#757)

* Changed to use the config labels and src

* Updated Weapons

* Fixed so the decrease button of simple fear tracker is not visible when not hovered

* Fixed so armor preUpdate doesn't fail if no system changes are made

* Updated .gitignore and author details (#777)

* Add author details and name mapping for chrisryan10 (#773)

Co-authored-by: Chris Ryan <chrisr@blackhole>

* Add build to ignore for my linux dev (#775)

Co-authored-by: Chris Ryan <chrisr@blackhole>

---------

Co-authored-by: Chris Ryan <chrisr@blackhole>

* Corrected sneak attack active effect (#780)

* Fixed a spelling error (#779)

* Fix bardic rally showing in damage dialog when it should not (#783)

* update spelling (#786)

* Translating inventory descriptions (#782)

* updated credits for 1.0.1 release (#797)

* updated credits for 1.0.1 release

* further updated artwork credits

* Chagned handlebarhelper rollparsed to be more defensive (#794)

* Added missing scene refreshType (#790)

* Remove ability use buttons for not owned abilities (#795)

* [Fix] PrayerDice Fixed (#799)

* Fixed prayer dice, and wheelchair images

* Fixed -settings data sources

* Dragging features from one adversary to another (#788)

* [Fix] Levelup Fixes (#787)

* Fixed crash on experience selection. Fixed subclass error on multiclassing

* Fixed so multiclasses do not gain the hope feature for the class

* Fixed so Class/Subclass features are properly deleted on delevel

* Removed automatic deletion of features on delevel when not using levelup auto

* Fixed so custom domains can be selected in levelup when multiclassing

* Changed so encounter countdowns is a button (#804)

* Fixed so that dropping on class/subclass...creates the item on the character (#803)

* [BUG] - Importing All Adversaries/Environments (#814)

Fixes #774

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>

* Bug/671 reaction roll chat title (#809)

* Update Reaction Roll Chat Message Title

* Removed console log

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Improve Trait tooltip display (#817)

Fixes #806

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>

* [BUG] - Combat Tracker d12 logo not found (#812)

Fixes #764

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>

* Compendium Browser (#821)

* Corrected timbending description localization (#816)

* [Fix] Compendium Item (#810)

* Corrected Emberwoven Armor

* Fixed subclass regression

* Fixed so character's with wildcard images don't break beastform (#815)

* Fix roll result based duality damage (#822)

---------

Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
Co-authored-by: IrkTheImp <41175833+IrkTheImp@users.noreply.github.com>
Co-authored-by: CPTN_Cosmo <cptncosmo@gmail.com>
Co-authored-by: Josh Q. <jshqntnr13@gmail.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-08-11 10:02:06 +10:00

92 lines
4.2 KiB
Handlebars

<header class="combat-tracker-header">
{{!-- Encounter Controls --}}
{{#if user.isGM}}
<nav class="encounters {{ css }}" aria-label="{{ localize "COMBAT.NavLabel" }}">
{{!-- Cycle Display --}}
{{#if displayCycle}}
<button type="button" class="inline-control icon fa-solid fa-plus" data-action="createCombat"
data-tooltip aria-label="{{ localize "COMBAT.Create" }}"></button>
<div class="cycle-combats">
<button type="button" class="inline-control icon fa-solid fa-caret-left" data-action="cycleCombat"
{{#if previousId}}data-combat-id="{{ previousId }}" {{else}}disabled{{/if}}
data-tooltip aria-label="{{ localize "COMBAT.EncounterPrevious" }}"></button>
<div class="encounter-count">
<span class="value">{{ currentIndex }}</span>
<span class="separator">&sol;</span>
<span class="max">{{ combats.length }}</span>
</div>
<button type="button" class="inline-control icon fa-solid fa-caret-right" data-action="cycleCombat"
{{#if nextId}}data-combat-id="{{ nextId }}" {{else}}disabled{{/if}}
data-tooltip aria-label="{{ localize "COMBAT.EncounterNext" }}"></button>
</div>
<button type="button" class="inline-control icon fa-solid fa-gear" data-action="trackerSettings"
data-tooltip aria-label="{{ localize "COMBAT.Settings" }}"></button>
{{!-- Tabbed Display --}}
{{else if combats.length}}
<button type="button" class="inline-control icon fa-solid fa-plus" data-action="createCombat"
data-tooltip aria-label="{{ localize "COMBAT.Create" }}"></button>
{{#each combats}}
<button type="button" class="inline-control {{#if active}}active{{/if}}" data-action="cycleCombat"
data-combat-id="{{ id }}">
{{ label }}
</button>
{{/each}}
<button type="button" class="inline-control icon fa-solid fa-gear" data-action="trackerSettings"
data-tooltip aria-label="{{ localize "COMBAT.Settings" }}"></button>
{{!-- No Combats --}}
{{else}}
<button type="button" class="combat-control-lg" data-action="createCombat">
<i class="fa-solid fa-plus" inert></i>
<span>{{ localize "COMBAT.Create" }}</span>
</button>
{{/if}}
</nav>
{{/if}}
<div class="encounter-controls {{#if hasCombat}}combat{{/if}}">
{{#if hasCombat}}
<div class="encounter-fear-controls">
<div class="encounter-fear-dice-container">
<div class="encounter-control-fear-container">
<div class="dice d12"></div>
<i class="fas fa-skull encounter-control-fear"></i>
</div>
<div>{{fear}}</div>
</div>
<a class="encounter-countdowns" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Countdown.title" type=(localize "DAGGERHEART.APPLICATIONS.Countdown.types.encounter")}}" data-action="openCountdowns"><i class="fa-solid fa-stopwatch"></i></a>
</div>
{{/if}}
{{!-- Combat Status --}}
<strong class="encounter-title">
{{#if combats.length}}
{{#if combat.round}}
{{ localize "DAGGERHEART.APPLICATIONS.CombatTracker.combatStarted" }}
{{else}}
{{ localize "COMBAT.NotStarted" }}
{{/if}}
{{else}}
{{ localize "COMBAT.None" }}
{{/if}}
</strong>
{{!-- Combat Controls --}}
<div class="inner-controls">
{{#if hasCombat}}
<button data-action="openCountdowns">{{localize "DAGGERHEART.APPLICATIONS.CombatTracker.openCountdowns"}}</button>
<div class="control-buttons right flexrow">
<div class="spacer"></div>
<button type="button" class="encounter-context-menu inline-control combat-control icon fa-solid fa-ellipsis-vertical"
{{#unless (and user.isGM hasCombat)}}disabled{{/unless}}></button>
</div>
{{/if}}
</div>
</div>
</header>