daggerheart/src/packs/domains/domainCard_Lead_by_Example_YWCRplmtwpCjpq5i.json
2025-12-06 02:36:03 +01:00

99 lines
2.9 KiB
JSON

{
"name": "Lead by Example",
"img": "systems/daggerheart/assets/icons/domains/domain-card/valor.png",
"type": "domainCard",
"folder": "8DOVMjTtZFKtwX4p",
"system": {
"description": "<p class=\"Body-Foundation\">When you deal damage to an adversary, you can <strong>mark a Stress</strong> and describe how you encourage your allies. The next PC to make an attack against that adversary can clear a Stress or gain a Hope.</p>",
"domain": "valor",
"recallCost": 3,
"level": 9,
"type": "ability",
"actions": {
"h5j4TcmhwtAhPScT": {
"type": "effect",
"_id": "h5j4TcmhwtAhPScT",
"systemPath": "actions",
"description": "<p class=\"Body-Foundation\">When you deal damage to an adversary, you can <strong>mark a Stress</strong> and describe how you encourage your allies. The next PC to make an attack against that adversary can clear a Stress or gain a Hope.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "stress",
"value": 1,
"step": null
}
],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"effects": [
{
"_id": "BbBs2XYXMsLwkHKh",
"onSave": false
}
],
"target": {
"type": "any",
"amount": 1
},
"name": "Mark Stress",
"img": "icons/magic/control/buff-flight-wings-runes-purple.webp",
"range": ""
}
},
"attribution": {
"source": "Daggerheart SRD",
"page": 135,
"artist": ""
}
},
"flags": {},
"_id": "YWCRplmtwpCjpq5i",
"sort": 3400000,
"effects": [
{
"name": "Lead by Example",
"img": "icons/magic/control/buff-flight-wings-runes-purple.webp",
"origin": "Compendium.daggerheart.domains.Item.YWCRplmtwpCjpq5i",
"transfer": false,
"_id": "BbBs2XYXMsLwkHKh",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": [],
"disabled": false,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "<p class=\"Body-Foundation\">The next PC to make an attack against that adversary can clear a Stress or gain a Hope.</p>",
"tint": "#ffffff",
"statuses": [],
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!items.effects!YWCRplmtwpCjpq5i.BbBs2XYXMsLwkHKh"
}
],
"ownership": {
"default": 0
},
"_key": "!items!YWCRplmtwpCjpq5i"
}