mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-17 15:39:02 +01:00
440 lines
15 KiB
JSON
440 lines
15 KiB
JSON
{
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"name": "Healing Hands",
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"img": "systems/daggerheart/assets/icons/domains/domain-card/splendor.png",
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"type": "domainCard",
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"folder": "2yh8wuYprOyswf0r",
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"system": {
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"description": "<p class=\"Body-Foundation\">Make a <strong>Spellcast Roll (13)</strong> and target a creature other than yourself within Melee range. On a success, <strong>mark a Stress</strong> to clear 2 Hit Points or 2 Stress on the target. On a failure, <strong>mark a Stress</strong> to clear a Hit Point or a Stress on the target. You can’t heal the same target again until your next long rest.</p>",
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"domain": "splendor",
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"recallCost": 1,
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"level": 2,
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"type": "spell",
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"actions": {
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"PjXt807MYg1JbAfO": {
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"type": "attack",
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"_id": "PjXt807MYg1JbAfO",
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"systemPath": "actions",
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"description": "<p>Make a <strong>Spellcast Roll (13)</strong> and target a creature other than yourself within Melee range.</p>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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"uses": {
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"max": "",
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},
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"damage": {
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"includeBase": false
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},
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"target": {
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},
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"effects": [
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{
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"_id": "sd5liP4ZcVeTMAoW",
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"onSave": false
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}
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],
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"roll": {
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"type": "spellcast",
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"trait": null,
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"difficulty": 13,
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"advState": "neutral",
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"diceRolling": {
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},
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"useDefault": false
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},
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"save": {
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"difficulty": null,
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"damageMod": "none"
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},
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"name": "Cast",
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"img": "icons/magic/life/heart-hand-gold-green-light.webp",
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"range": "melee"
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},
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"vmWku5XYmakLdwX2": {
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"type": "healing",
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"_id": "vmWku5XYmakLdwX2",
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"systemPath": "actions",
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"description": "<p>On a failure, </span><span style=\"box-sizing: border-box; scrollbar-width: thin; scrollbar-color: rgb(93, 20, 43) rgba(0, 0, 0, 0); color: rgb(239, 230, 216); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.376); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial\">mark a Stress</span> to clear a Hit Point or a Stress on the target. You can’t heal the same target again until your next long rest.</p>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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{
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"consumeOnSuccess": true,
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"scalable": false,
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"key": "stress",
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"value": 1,
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"step": null
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}
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],
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"uses": {
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"value": null,
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"max": "",
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"consumeOnSuccess": false
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},
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"damage": {
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"parts": [
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{
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"resultBased": false,
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"value": {
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"custom": {
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"enabled": true,
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"formula": "1"
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},
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null
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},
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"applyTo": "hitPoints",
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"base": false,
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"valueAlt": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"custom": {
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"enabled": false
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}
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},
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"type": []
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}
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],
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"includeBase": false
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},
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"target": {
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"type": "any",
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"amount": null
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},
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"effects": [],
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"roll": {
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"advState": "neutral",
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"diceRolling": {
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"compare": null,
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"treshold": null
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},
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"useDefault": false
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},
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"name": "Heal One Hit Point",
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"img": "icons/commodities/gems/gem-faceted-diamond-green.webp",
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"range": "melee"
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},
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"FYHLuVtFCR9A6Nvt": {
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"type": "healing",
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"_id": "FYHLuVtFCR9A6Nvt",
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"systemPath": "actions",
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"description": "<p>On a success, </span><span style=\"box-sizing: border-box; scrollbar-width: thin; scrollbar-color: rgb(93, 20, 43) rgba(0, 0, 0, 0); color: rgb(239, 230, 216); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.376); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial\">mark a Stress</span> to clear 2 Hit Points or 2 Stress on the target. You can’t heal the same target again until your next long rest.</p>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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{
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"scalable": false,
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"key": "stress",
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"value": 1,
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"step": null,
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"consumeOnSuccess": false
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}
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],
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"uses": {
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"value": null,
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"max": "",
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"consumeOnSuccess": false
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},
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"damage": {
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"parts": [
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{
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"value": {
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"custom": {
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"enabled": true,
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"formula": "2"
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},
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null
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},
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"applyTo": "hitPoints",
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"base": false,
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"resultBased": false,
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"valueAlt": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null,
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"custom": {
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"enabled": false
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}
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},
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"type": []
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}
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],
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"includeBase": false
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},
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"target": {
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"type": "any",
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"amount": null
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},
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"effects": [],
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"roll": {
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"type": null,
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"advState": "neutral",
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"diceRolling": {
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"dice": "d6",
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"compare": null,
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"treshold": null
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},
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"useDefault": false
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},
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"name": "Heal Two Hit Points",
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"img": "icons/commodities/gems/gem-faceted-diamond-green.webp",
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"range": "melee"
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},
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"8ElTYMjIM7YI6Kb8": {
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"type": "healing",
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"_id": "8ElTYMjIM7YI6Kb8",
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"systemPath": "actions",
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"description": "<p>On a failure, </span><span style=\"box-sizing: border-box; scrollbar-width: thin; scrollbar-color: rgb(93, 20, 43) rgba(0, 0, 0, 0); color: rgb(239, 230, 216); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.376); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial\">mark a Stress</span> to clear a Hit Point or a Stress on the target. You can’t heal the same target again until your next long rest.</p>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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{
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"scalable": false,
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"key": "stress",
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"value": 1,
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"consumeOnSuccess": false
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}
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],
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},
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"parts": [
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{
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"value": {
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},
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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},
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}
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],
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},
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"target": {
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},
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"name": "Heal One Stress",
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"img": "icons/commodities/gems/gem-faceted-navette-red.webp",
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"range": ""
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},
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"lQMhidLodJn9Nj7e": {
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"type": "healing",
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"systemPath": "actions",
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"description": "<p>On a success, </span><span style=\"box-sizing: border-box; scrollbar-width: thin; scrollbar-color: rgb(93, 20, 43) rgba(0, 0, 0, 0); color: rgb(239, 230, 216); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.376); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial\">mark a Stress</span> to clear 2 Hit Points or 2 Stress on the target. You can’t heal the same target again until your next long rest.</p>",
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"chatDisplay": true,
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],
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},
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"target": {
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"diceRolling": {
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},
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"useDefault": false
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},
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"name": "Heal Two Stress",
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"img": "icons/commodities/gems/gem-faceted-navette-red.webp",
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"range": "melee"
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}
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},
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"attribution": {
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"source": "Daggerheart SRD",
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"page": 132,
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"artist": ""
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}
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},
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"flags": {},
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"coreVersion": "13.347",
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"effects": [
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{
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"name": "Healed by Healing Hands",
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"transfer": false,
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"_id": "sd5liP4ZcVeTMAoW",
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"type": "base",
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"system": {
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"rangeDependence": {
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"enabled": false,
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"type": "withinRange",
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"target": "hostile",
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"range": "melee"
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}
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},
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"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">Can’t be healed again with Healing Hands by the caster of the Healing Hands until a long rest.</p>",
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}
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