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* Implemented group attack logic * Updated all minions in the SRD to use the group attack functionality * . * Renamed groupAttack.nr to groupAttack.numAttackers * Moved the flag vs global setting logic to documents/scene * .
78 lines
1.8 KiB
Text
78 lines
1.8 KiB
Text
@import '../../utils/colors.less';
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.daggerheart.dialog.dh-style.views.damage-selection {
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.damage-section-container {
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display: flex;
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flex-direction: column;
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gap: 12px;
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input[type='text'],
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input[type='number'] {
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color: light-dark(@dark, @beige);
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outline: 2px solid transparent;
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transition: all 0.3s ease;
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&:hover {
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outline: 2px solid light-dark(@dark, @beige);
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}
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}
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.bonuses {
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gap: 4px;
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.critical-chip {
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flex: 0;
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display: flex;
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align-items: center;
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border-radius: 5px;
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width: fit-content;
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gap: 5px;
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cursor: pointer;
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padding: 5px;
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transition: all 0.3s ease;
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background: @green-10;
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color: @green;
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&.selected {
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color: @beige;
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background: @gradient-green;
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}
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}
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}
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.group-attack-container {
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margin: 0;
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.group-attack-inner-container {
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display: flex;
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align-items: center;
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gap: 16px;
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> * {
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flex: 1;
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}
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.group-attack-tools {
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display: flex;
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align-items: center;
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gap: 4px;
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}
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}
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}
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.damage-section-controls {
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display: flex;
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align-items: center;
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gap: 16px;
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.roll-mode-select {
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width: min-content;
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}
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button {
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flex: 1;
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}
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}
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}
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}
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