daggerheart/module/data/fields/action
WBHarry f1a530f57f
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[Feature] Full Rerolls (#1928)
* Initial

* Removed damage dialogs

* Fixed DamageReroll

* Fixed d20 modifiers

* Fixed

* Fixed DiceSoNice multiple damageType reroll

* Added triggerChatRollFx

* Fixed dice.denomination being lost on damage reroll
2026-05-29 12:19:08 +02:00
..
_module.mjs [Feature] Action Areas (#1815) 2026-04-21 22:27:52 +02:00
areasField.mjs [Feature] Action Areas (#1815) 2026-04-21 22:27:52 +02:00
beastformField.mjs Remade branch (#1754) 2026-03-28 00:38:50 +01:00
costField.mjs Fixed so that we are not looking at the now non-existing metadata.isQuantifiable anymore (#1922) 2026-05-24 17:15:17 +02:00
countdownField.mjs [Fix] Player Created Regions (#1855) 2026-05-02 22:34:53 +02:00
damageField.mjs [Feature] Full Rerolls (#1928) 2026-05-29 12:19:08 +02:00
effectsField.mjs [Fix] Player Created Regions (#1855) 2026-05-02 22:34:53 +02:00
macroField.mjs [PR] [Feature] 590 - Daggerheart Menu (#1007) 2025-09-07 08:30:29 +10:00
rangeField.mjs [PR] [Feature] 590 - Daggerheart Menu (#1007) 2025-09-07 08:30:29 +10:00
rollField.mjs Fixed critical threshold applying to reactions 2026-01-13 20:47:43 +01:00
saveField.mjs [V14] TagTeamRoll Rework (#1732) 2026-03-16 09:31:15 +01:00
summonField.mjs [Feature] Full Rerolls (#1928) 2026-05-29 12:19:08 +02:00
targetField.mjs [PR] Adding the ability to target downtime actions. (#1475) 2025-12-29 21:55:13 +01:00
transformField.mjs Fixed so that TransformActions don't make a new actor when transforming into another world actor 2026-03-11 18:08:49 +01:00
usesField.mjs [PR] [Feature] 590 - Daggerheart Menu (#1007) 2025-09-07 08:30:29 +10:00