daggerheart/templates/sheets/actors/adversary/main.hbs
Dapoulp 3593f44612
Feature/112 items use action datamodel (#194)
* Fix action for items

* Cost & Range #1

* remove log

* actions

* Split methods

* Roll classes

* Begin damage

* g

* Actions

* before main merge

* Fix d20RollDialog costs check

* Fix submit on close

* Add uses in action dialog

* Adversary Attack

* 166 - Damage Reduction (#180)

* Temp

* Fixed Stress Reductions

* Changed from index based to object

* Fixed stress resources management for DamageReduction

* Fix Adversary attack multiplier

* Auto add Attack action to newly created weapon

* Few fixes

* 164 - Add Hope/Fear formula

* 163 - Actor Sub Datas (#182)

* Added rules/bonuses for all classes and subclasses

* More

* Add Save

* Fix delete action button

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
2025-06-28 19:01:08 +02:00

80 lines
4.7 KiB
Handlebars

<section
class='tab {{tabs.main.cssClass}} {{tabs.main.id}}'
data-tab='{{tabs.main.id}}'
data-group='{{tabs.main.group}}'
>
<div class="adversary-container">
<button data-action="reactionRoll">Reaction Test</button>
<fieldset class="two-columns even">
<legend>{{localize "DAGGERHEART.Sheets.Adversary.General"}}</legend>
{{formGroup systemFields.tier value=source.system.tier localize=true}}
{{formGroup systemFields.type value=source.system.type localize=true}}
<div class="full-width">{{formGroup systemFields.difficulty value=source.system.difficulty}}</div>
<fieldset>
<legend>{{localize "DAGGERHEART.Sheets.Adversary.DamageThresholds"}}</legend>
{{formGroup systemFields.damageThresholds.fields.major value=source.system.damageThresholds.major}}
{{formGroup systemFields.damageThresholds.fields.severe value=source.system.damageThresholds.severe}}
</fieldset>
<fieldset>
<legend>{{localize "DAGGERHEART.Sheets.Adversary.HitPoints"}}</legend>
{{formGroup systemFields.resources.fields.hitPoints.fields.value value=source.system.resources.hitPoints.value}}
{{formGroup systemFields.resources.fields.hitPoints.fields.max value=source.system.resources.hitPoints.max}}
</fieldset>
<fieldset>
<legend>{{localize "DAGGERHEART.Sheets.Adversary.Stress"}}</legend>
{{formGroup systemFields.resources.fields.stress.fields.value value=source.system.resources.stress.value}}
{{formGroup systemFields.resources.fields.stress.fields.max value=source.system.resources.stress.max}}
</fieldset>
<fieldset>
<legend>{{localize "DAGGERHEART.Sheets.Adversary.Experiences"}} <a><i class="fa-solid fa-plus icon-button" data-action="addExperience"></i></a></legend>
{{#each source.system.experiences}}
<fieldset class="one-column">
<legend>{{this.name}} <a><i class="fa-solid fa-trash icon-button" data-action="removeExperience" data-experience="{{@key}}"></i></a></legend>
{{formGroup @root.systemFields.experiences.element.fields.name name=(concat "system.experiences." @key ".name") value=this.name }}
{{formGroup @root.systemFields.experiences.element.fields.value name=(concat "system.experiences." @key ".value") value=this.value }}
</fieldset>
{{/each}}
</fieldset>
</fieldset>
<fieldset class="two-columns even">
<legend>{{localize "DAGGERHEART.Sheets.Adversary.Attack"}}</legend>
<button data-action="attackConfigure">Configure</button>
<button data-action="attackRoll">Attack</button>
<fieldset class="action-category" style="grid-column: 1 / -1;">
<legend class="action-category-label" data-action="toggleSection" data-section="range">
<div>Name</div>
</legend>
<div class="action-category-data open">
{{formGroup systemFields.attack.fields.name value=source.system.attack.name name="system.attack.name"}}
{{formGroup systemFields.attack.fields.img value=source.img label="Icon" name="system.attack.img"}}
</div>
</fieldset>
<div>
<fieldset class="action-category">
<legend class="action-category-label" data-action="toggleSection" data-section="range">
<div>Bonus to Hit</div>
</legend>
<div class="action-category-data open">
{{formField systemFields.attack.fields.roll.fields.bonus value=source.system.attack.roll.bonus name="system.attack.roll.bonus"}}
</div>
</fieldset>
{{> 'systems/daggerheart/templates/views/actionTypes/range-target.hbs' fields=(object range=systemFields.attack.fields.range target=systemFields.attack.fields.target.fields) source=(object target=source.system.attack.target range=source.system.attack.range) path="system.attack."}}
</div>
{{> 'systems/daggerheart/templates/views/actionTypes/damage.hbs' fields=systemFields.attack.fields.damage.fields.parts.element.fields source=source.system.attack.damage path="system.attack."}}
<div style="grid-column: 1 / -1;">
{{> 'systems/daggerheart/templates/views/actionTypes/effect.hbs' fields=systemFields.attack.fields.effects.element.fields source=source.system.attack.effects}}
</div>
</fieldset>
</div>
</section>