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* add typo report template (#971) Co-authored-by: Psitacus <walther.johnson@ucalgary.ca> * Fix/fix weapon damage datas in sheet (#988) * Temp ActionField attack type missing * Move missing attack type to getModel * Fix weapon base attack reseting on update * [PR]Fix/allow deal damage button use owner (#985) * Temp ActionField attack type missing * Move missing attack type to getModel * Fix player not allowed to use Deal Damage button if Actor not assigned * Fix/add translation key for Unarmed Attack (#973) Co-authored-by: Chris Ryan <chrisr@blackhole> * Add setup script for development (#981) * [PR] testing something (#995) * testing something * added template for PR test * Initial Commit (#992) --------- Co-authored-by: Psitacus <59754077+Psitacus@users.noreply.github.com> Co-authored-by: Psitacus <walther.johnson@ucalgary.ca> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com> Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com> Co-authored-by: Chris Ryan <chrisr@blackhole> Co-authored-by: Luiz HD Costa <luiz.costa@hey.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
18 lines
633 B
JavaScript
18 lines
633 B
JavaScript
#!/usr/bin/env node
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import fs from 'fs';
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const args = process.argv.slice(2);
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const foundryPath = args.find(arg => arg.startsWith('--foundry-path='))?.split('=')[1];
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const dataPath = args.find(arg => arg.startsWith('--data-path='))?.split('=')[1];
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if (!foundryPath || !dataPath) {
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console.log('Usage: npm run setup:dev -- --foundry-path="/path/to/foundry/main.js" --data-path="/path/to/data"');
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process.exit(1);
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}
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const envContent = `FOUNDRY_MAIN_PATH=${foundryPath}
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FOUNDRY_DATA_PATH=${dataPath}
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`;
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fs.writeFileSync('.env', envContent);
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console.log(`✅ Development environment configured: ${foundryPath}, ${dataPath}`);
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