daggerheart/templates/dialogs/dice-roll
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[Rework] ChatMessage Damage (#2079)
* Initial rework

* Removed unneeded method

* Removed outcommented code

* Added migration

* Fixed DamageActions

* Semi-corrected reroll of one of multiple results on a die

* Code improvement

* Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping

* TagTeamDialog somewhat working

* Added migration for TagTeamData

* Fix for mean tagTeamDialog.finish

* .

* Improved migration

* Internalised ChatDamageData.prepareRolls to its own constructor

* Moved DamageTypes to roll.options

* TagTeamDialog fixes to accomodate new flat damage.types structure

* Changed so all default rolls become BaseRolls to access convenience functions and getters

* .

* Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired.

* Critical damage fixes

* Corrected TagTeamDialog rerender logic when selecting a roll

* Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog

* Removed some remaining types.<>.roll references

* [Rework] Damage and Damage Resource split (#2094)

* Changed the label of ActionSheet damage.resources to Mark Resources

* Fix assigning includeBase

* Localize add resource

* Maybe simplify API

* Fix onRollSimple

* Handle erroring action update differently

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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-07-19 03:02:57 +02:00
..
costSelection.hbs Feature/666 experience hope cost (#728) 2025-08-08 18:31:01 -03:00
damageSelection.hbs [Rework] ChatMessage Damage (#2079) 2026-07-19 03:02:57 +02:00
header.hbs [V14] TagTeamRoll Rework (#1732) 2026-03-16 09:31:15 +01:00
resourceDice.hbs Improved the datastructure some to avoid errors and simplify useage (#361) 2025-07-17 14:07:11 -03:00
rollSelection.hbs Changed diceFaces->dieFaces for consistency 2026-04-16 09:57:16 +02:00