mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-03-07 14:36:13 +01:00
122 lines
5 KiB
JavaScript
122 lines
5 KiB
JavaScript
export default class DhRollTable extends foundry.documents.RollTable {
|
|
async roll({ selectedFormula, roll, recursive = true, _depth = 0 } = {}) {
|
|
// Prevent excessive recursion
|
|
if (_depth > 5) {
|
|
throw new Error(`Maximum recursion depth exceeded when attempting to draw from RollTable ${this.id}`);
|
|
}
|
|
|
|
const formula = selectedFormula ?? this.formula;
|
|
|
|
// If there is no formula, automatically calculate an even distribution
|
|
if (!this.formula) {
|
|
await this.normalize();
|
|
}
|
|
|
|
// Reference the provided roll formula
|
|
roll = roll instanceof Roll ? roll : Roll.create(formula);
|
|
let results = [];
|
|
|
|
// Ensure that at least one non-drawn result remains
|
|
const available = this.results.filter(r => !r.drawn);
|
|
if (!available.length) {
|
|
ui.notifications.warn(game.i18n.localize('TABLE.NoAvailableResults'));
|
|
return { roll, results };
|
|
}
|
|
|
|
// Ensure that results are available within the minimum/maximum range
|
|
const minRoll = (await roll.reroll({ minimize: true })).total;
|
|
const maxRoll = (await roll.reroll({ maximize: true })).total;
|
|
const availableRange = available.reduce(
|
|
(range, result) => {
|
|
const r = result.range;
|
|
if (!range[0] || r[0] < range[0]) range[0] = r[0];
|
|
if (!range[1] || r[1] > range[1]) range[1] = r[1];
|
|
return range;
|
|
},
|
|
[null, null]
|
|
);
|
|
if (availableRange[0] > maxRoll || availableRange[1] < minRoll) {
|
|
ui.notifications.warn('No results can possibly be drawn from this table and formula.');
|
|
return { roll, results };
|
|
}
|
|
|
|
// Continue rolling until one or more results are recovered
|
|
let iter = 0;
|
|
while (!results.length) {
|
|
if (iter >= 10000) {
|
|
ui.notifications.error(
|
|
`Failed to draw an available entry from Table ${this.name}, maximum iteration reached`
|
|
);
|
|
break;
|
|
}
|
|
roll = await roll.reroll();
|
|
results = this.getResultsForRoll(roll.total);
|
|
iter++;
|
|
}
|
|
|
|
// Draw results recursively from any inner Roll Tables
|
|
if (recursive) {
|
|
const inner = [];
|
|
for (const result of results) {
|
|
const { type, documentUuid } = result;
|
|
const documentName = foundry.utils.parseUuid(documentUuid)?.type;
|
|
if (type === 'document' && documentName === 'RollTable') {
|
|
const innerTable = await fromUuid(documentUuid);
|
|
if (innerTable) {
|
|
const innerRoll = await innerTable.roll({ _depth: _depth + 1 });
|
|
inner.push(...innerRoll.results);
|
|
}
|
|
} else inner.push(result);
|
|
}
|
|
results = inner;
|
|
}
|
|
|
|
// Return the Roll and the results
|
|
return { roll, results };
|
|
}
|
|
|
|
async toMessage(results, { roll, messageData = {}, messageOptions = {} } = {}) {
|
|
messageOptions.rollMode ??= game.settings.get('core', 'rollMode');
|
|
|
|
// Construct chat data
|
|
messageData = foundry.utils.mergeObject(
|
|
{
|
|
author: game.user.id,
|
|
speaker: foundry.documents.ChatMessage.implementation.getSpeaker(),
|
|
rolls: [],
|
|
sound: roll ? CONFIG.sounds.dice : null,
|
|
flags: { 'core.RollTable': this.id }
|
|
},
|
|
messageData
|
|
);
|
|
if (roll) messageData.rolls.push(roll);
|
|
|
|
// Render the chat card which combines the dice roll with the drawn results
|
|
const detailsPromises = await Promise.allSettled(results.map(r => r.getHTML()));
|
|
const flavorKey = `TABLE.DrawFlavor${results.length > 1 ? 'Plural' : ''}`;
|
|
const flavor = game.i18n.format(flavorKey, {
|
|
number: results.length,
|
|
name: foundry.utils.escapeHTML(this.name)
|
|
});
|
|
messageData.content = await foundry.applications.handlebars.renderTemplate(CONFIG.RollTable.resultTemplate, {
|
|
description: await TextEditor.implementation.enrichHTML(this.description, {
|
|
documents: true,
|
|
secrets: this.isOwner
|
|
}),
|
|
flavor: flavor,
|
|
results: results.map((result, i) => {
|
|
const r = result.toObject(false);
|
|
r.details = detailsPromises[i].value ?? '';
|
|
const useTableIcon =
|
|
result.icon === CONFIG.RollTable.resultIcon && this.img !== this.constructor.DEFAULT_ICON;
|
|
r.icon = useTableIcon ? this.img : result.icon;
|
|
return r;
|
|
}),
|
|
rollHTML: this.displayRoll && roll ? await roll.render() : null,
|
|
table: this
|
|
});
|
|
|
|
// Create the chat message
|
|
return foundry.documents.ChatMessage.implementation.create(messageData, messageOptions);
|
|
}
|
|
}
|