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68 lines
2 KiB
JavaScript
68 lines
2 KiB
JavaScript
import { parseInlineParams } from './parser.mjs';
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export default function DhDamageEnricher(match, _options) {
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const { value, type, inline } = parseInlineParams(match[1]);
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if (!value || !type) return match[0];
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return getDamageMessage(value, type, inline, match[0]);
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}
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function getDamageMessage(damage, type, inline, defaultElement) {
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const typeIcons = type
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.replace('[', '')
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.replace(']', '')
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.split(',')
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.map(x => x.trim())
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.map(x => {
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return CONFIG.DH.GENERAL.damageTypes[x]?.icon ?? null;
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})
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.filter(x => x);
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if (!typeIcons.length) return defaultElement;
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const iconNodes = typeIcons.map(x => `<i class="fa-solid ${x}"></i>`).join('');
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const dualityElement = document.createElement('span');
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dualityElement.innerHTML = `
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<button type="button" class="enriched-damage-button${inline ? ' inline' : ''}"
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data-value="${damage}"
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data-type="${type}"
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data-tooltip="${game.i18n.localize('DAGGERHEART.GENERAL.damage')}"
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>
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${damage}
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${iconNodes}
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</button>
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`;
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return dualityElement;
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}
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export const renderDamageButton = async event => {
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const button = event.currentTarget,
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value = button.dataset.value,
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type = button.dataset.type
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.replace('[', '')
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.replace(']', '')
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.split(',')
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.map(x => x.trim());
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const config = {
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event: event,
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title: game.i18n.localize('Damage Roll'),
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data: { bonuses: [] },
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source: {},
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hasDamage: true,
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hasTarget: true,
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targets: Array.from(game.user.targets).map(t =>
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game.system.api.fields.ActionFields.TargetField.formatTarget(t)
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),
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roll: [
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{
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formula: value,
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applyTo: CONFIG.DH.GENERAL.healingTypes.hitPoints.id,
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type: type
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}
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]
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};
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CONFIG.Dice.daggerheart.DamageRoll.build(config);
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};
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