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https://github.com/Foundryborne/daggerheart.git
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103 lines
2.9 KiB
JavaScript
103 lines
2.9 KiB
JavaScript
import { getCommandTarget, rollCommandToJSON } from '../helpers/utils.mjs';
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export default function DhFateRollEnricher(match, _options) {
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const roll = rollCommandToJSON(match[1], match[0]);
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if (!roll) return match[0];
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const fateTypeFromRoll = getFateType(roll?.type);
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if (fateTypeFromRoll == 'BAD') {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
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return;
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}
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return getFateMessage(roll.result, roll?.flavor);
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}
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export function getFateType(fateTypeValue) {
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const fateTypeFromValue = fateTypeValue
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? fateTypeValue.toLowerCase() == 'fear'
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? 'Fear'
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: fateTypeValue.toLowerCase() == 'hope'
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? 'Hope'
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: 'BAD'
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: 'Hope';
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return fateTypeFromValue;
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}
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function getFateMessage(roll, flavor) {
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const fateType = getFateType(roll?.type);
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if (fateType == 'BAD') {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
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return '';
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}
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const fateTypeLocalized =
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fateType === 'Hope'
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? game.i18n.localize('DAGGERHEART.GENERAL.hope')
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: game.i18n.localize('DAGGERHEART.GENERAL.fear');
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const title =
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flavor ??
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fateTypeLocalized +
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' ' +
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game.i18n.localize('DAGGERHEART.GENERAL.fate') +
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' ' +
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game.i18n.localize('DAGGERHEART.GENERAL.roll');
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const dataLabel = game.i18n.localize('DAGGERHEART.GENERAL.fate');
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const fateElement = document.createElement('span');
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fateElement.innerHTML = `
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<button type="button" class="fate-roll-button${roll?.inline ? ' inline' : ''}"
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data-title="${title}"
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data-label="${dataLabel}"
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data-fateType="${fateType}"
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>
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${title}
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</button>
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`;
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return fateElement;
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}
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export const renderFateButton = async event => {
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const button = event.currentTarget,
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target = getCommandTarget({ allowNull: true });
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console.log('button', button);
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const fateTypeFromButton = getFateType(button.dataset?.fatetype);
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if (fateTypeFromButton == 'BAD') {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
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return;
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}
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await enrichedFateRoll(
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{
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target,
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title: button.dataset.title,
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label: button.dataset.label,
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fateType: fateTypeFromButton
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},
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event
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);
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};
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export const enrichedFateRoll = async ({ target, title, label, fateType }, event) => {
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const config = {
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event: event ?? {},
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title: title,
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headerTitle: label,
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roll: {},
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hasRoll: true,
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fateType: fateType
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};
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config.data = { experiences: {}, traits: {}, fateType: fateType };
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config.source = { actor: target?.uuid };
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await CONFIG.Dice.daggerheart.FateRoll.build(config);
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return config;
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};
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