mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-07-21 18:09:54 +02:00
* Fixed so that automated countdowns reverse progress from Fear when rerolling dice if the duality result changes * . * Removed overprep * Apply suggestion from @CarlosFdez --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
28 lines
1.2 KiB
JavaScript
28 lines
1.2 KiB
JavaScript
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
|
|
|
|
export function updateResourcesForDualityReroll(oldDuality, newDuality, actor) {
|
|
const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
|
|
const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
|
|
const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
|
|
|
|
const { hopeFear, countdownAutomation } =
|
|
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
|
|
|
|
if (game.user.isGM ? hopeFear.gm : hopeFear.players) {
|
|
const updates = [];
|
|
if (hope !== 0) updates.push({ key: 'hope', value: hope, enabled: true });
|
|
if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, enabled: true });
|
|
if (fear !== 0) updates.push({ key: 'fear', value: fear, enabled: true })
|
|
|
|
const resourceUpdates = new ResourceUpdateMap(actor);
|
|
resourceUpdates.addResources(updates);
|
|
resourceUpdates.updateResources();
|
|
}
|
|
|
|
if (countdownAutomation && fear !== 0) {
|
|
game.system.api.applications.ui.DhCountdowns.updateCountdowns({
|
|
type: CONFIG.DH.GENERAL.countdownProgressionTypes.fear.id,
|
|
undo: fear === 1 ? false : true
|
|
});
|
|
}
|
|
}
|