export const actionTypes = { attack: { id: 'attack', name: 'DAGGERHEART.ACTIONS.TYPES.attack.name', icon: 'fa-khanda', tooltip: 'DAGGERHEART.ACTIONS.TYPES.attack.tooltip' }, healing: { id: 'healing', name: 'DAGGERHEART.ACTIONS.TYPES.healing.name', icon: 'fa-kit-medical', tooltip: 'DAGGERHEART.ACTIONS.TYPES.healing.tooltip' }, damage: { id: 'damage', name: 'DAGGERHEART.ACTIONS.TYPES.damage.name', icon: 'fa-heart-crack', tooltip: 'DAGGERHEART.ACTIONS.TYPES.damage.tooltip' }, beastform: { id: 'beastform', name: 'DAGGERHEART.ACTIONS.TYPES.beastform.name', icon: 'fa-paw', tooltip: 'DAGGERHEART.ACTIONS.TYPES.beastform.tooltip' }, summon: { id: 'summon', name: 'DAGGERHEART.ACTIONS.TYPES.summon.name', icon: 'fa-ghost', tooltip: 'DAGGERHEART.ACTIONS.TYPES.summon.tooltip' }, effect: { id: 'effect', name: 'DAGGERHEART.ACTIONS.TYPES.effect.name', icon: 'fa-person-rays', tooltip: 'DAGGERHEART.ACTIONS.TYPES.effect.tooltip' }, macro: { id: 'macro', name: 'DAGGERHEART.ACTIONS.TYPES.macro.name', icon: 'fa-scroll', tooltip: 'DAGGERHEART.ACTIONS.TYPES.macro.tooltip' } }; export const targetTypes = { self: { id: 'self', label: 'Self' }, friendly: { id: 'friendly', label: 'Friendly' }, hostile: { id: 'hostile', label: 'Hostile' }, any: { id: 'any', label: 'Any' } }; export const damageOnSave = { none: { id: 'none', label: 'None', mod: 0 }, half: { id: 'half', label: 'Half Damage', mod: 0.5 }, full: { id: 'full', label: 'Full damage', mod: 1 } }; export const diceCompare = { below: { id: 'below', label: 'Below', operator: '<' }, belowEqual: { id: 'belowEqual', label: 'Below or Equal', operator: '<=' }, equal: { id: 'equal', label: 'Equal', operator: '=' }, aboveEqual: { id: 'aboveEqual', label: 'Above or Equal', operator: '>=' }, above: { id: 'above', label: 'Above', operator: '>' } }; export const advantageState = { disadvantage: { label: 'DAGGERHEART.GENERAL.Disadvantage.full', value: -1 }, neutral: { label: 'DAGGERHEART.GENERAL.Neutral.full', value: 0 }, advantage: { label: 'DAGGERHEART.GENERAL.Advantage.full', value: 1 } };