const fields = foundry.data.fields; const targetsField = () => new fields.ArrayField( new fields.SchemaField({ id: new fields.StringField({}), actorId: new fields.StringField({}), name: new fields.StringField({}), img: new fields.StringField({}), difficulty: new fields.NumberField({ integer: true, nullable: true }), evasion: new fields.NumberField({ integer: true }), hit: new fields.BooleanField({ initial: false }), saved: new fields.SchemaField({ result: new fields.NumberField(), success: new fields.BooleanField({ nullable: true, initial: null }) }) }) ); export default class DHActorRoll extends foundry.abstract.TypeDataModel { targetHook = null; static defineSchema() { return { title: new fields.StringField(), roll: new fields.ObjectField(), targets: targetsField(), targetSelection: new fields.BooleanField({ initial: false }), hasRoll: new fields.BooleanField({ initial: false }), hasDamage: new fields.BooleanField({ initial: false }), hasHealing: new fields.BooleanField({ initial: false }), hasEffect: new fields.BooleanField({ initial: false }), hasSave: new fields.BooleanField({ initial: false }), hasTarget: new fields.BooleanField({ initial: false }), isCritical: new fields.BooleanField({ initial: false }), onSave: new fields.StringField(), source: new fields.SchemaField({ actor: new fields.StringField(), item: new fields.StringField(), action: new fields.StringField() }), damage: new fields.ObjectField(), costs: new fields.ArrayField(new fields.ObjectField()), successConsumed: new fields.BooleanField({ initial: false }) }; } get actionActor() { if (!this.source.actor) return null; return fromUuidSync(this.source.actor); } get actionItem() { const actionActor = this.actionActor; if (!actionActor || !this.source.item) return null; return actionActor.items.get(this.source.item); } get action() { const actionItem = this.actionItem; if (!actionItem || !this.source.action) return null; return actionItem.system.actionsList?.find(a => a.id === this.source.action); } get targetMode() { return this.targetSelection; } set targetMode(mode) { this.targetSelection = mode; this.registerTargetHook(); this.updateTargets(); } get hitTargets() { return this.currentTargets.filter(t => t.hit || !this.hasRoll || !this.targetSelection); } async updateTargets() { if(!ui.chat.collection.get(this.parent.id)) return; let targets; if(this.targetSelection) targets = this.targets; else targets = Array.from(game.user.targets).map(t => game.system.api.fields.ActionFields.TargetField.formatTarget(t)); this.parent.setFlag(game.system.id, "targets", targets); await this.parent.updateSource({ system: { targetSelection: this.targetSelection } }); } registerTargetHook() { if(!this.parent.isAuthor) return; if(this.targetSelection && this.targetHook !== null) { Hooks.off("targetToken", this.targetHook); this.targetHook = null; } else if (!this.targetSelection && this.targetHook === null) { this.targetHook = Hooks.on('targetToken', foundry.utils.debounce(this.updateTargets.bind(this), 50)); } } prepareDerivedData() { if (this.hasTarget) { this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0; this.currentTargets = this.getTargetList(); this. registerTargetHook(); if(this.targetSelection === true && this.hasRoll) { this.targetShort = this.targets.reduce((a,c) => { if(c.hit) a.hit += 1; else a.miss += 1; return a; }, {hit: 0, miss: 0}) } if (this.hasSave) this.setPendingSaves(); } this.canViewSecret = this.parent.speakerActor?.testUserPermission(game.user, 'OBSERVER'); this.canButtonApply = game.user.isGM; } getTargetList() { const targets = this.targetSelection && this.parent.isAuthor ? this.targets : (this.parent.getFlag(game.system.id, "targets") ?? this.targets), reactionRolls = this.parent.getFlag(game.system.id, "reactionRolls"); if(reactionRolls) { Object.entries(reactionRolls).forEach(([k, r]) => { const target = targets.find(t => t.id === k); if(target) target.saved = r; }); } return targets; } setPendingSaves() { this.pendingSaves = this.targetSelection ? this.targets.filter(target => target.hit && target.saved.success === null).length > 0 : this.currentTargets.filter(target => target.saved.success === null).length > 0; } }