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As an additional downtime move you can choose, roll a d6 to see what you forage. Work with the GM to describe it and add it to your inventory as a consumable. Your party can carry up to five foraged consumables at a time.

  1. A unique food (Clear 2 Stress)

  2. A beautiful relic (Gain 2 Hope)

  3. An arcane rune (+2 to a Spellcast Roll)

  4. A healing vial (Clear 2 Hit Points)
  5. A luck charm (Reroll any die)
  6. Choose one of the options above.
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  1. A unique food (Clear 2 Stress)

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  1. A beautiful relic (Gain 2 Hope)

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  1. An arcane rune (+2 to a Spellcast Roll)

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  1. A healing vial (Clear 2 Hit Points)

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+2 to a Spellcast Roll

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