import { actionsTypes } from '../data/_module.mjs'; export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog { constructor() { super(); this.targetTemplate = { activeLayer: undefined, document: undefined, object: undefined, minimizedSheets: [], config: undefined, targets: undefined }; this.setupHooks(); } addChatListeners = async (app, html, data) => { html.querySelectorAll('.duality-action-damage').forEach(element => element.addEventListener('click', event => this.onRollDamage(event, data.message)) ); html.querySelectorAll('.duality-action-healing').forEach(element => element.addEventListener('click', event => this.onRollHealing(event, data.message)) ); html.querySelectorAll('.target-save-container').forEach(element => element.addEventListener('click', event => this.onRollSave(event, data.message)) ); html.querySelectorAll('.duality-action-effect').forEach(element => element.addEventListener('click', event => this.onApplyEffect(event, data.message)) ); html.querySelectorAll('.target-container').forEach(element => { element.addEventListener('mouseenter', this.hoverTarget); element.addEventListener('mouseleave', this.unhoverTarget); element.addEventListener('click', this.clickTarget); }); html.querySelectorAll('.damage-button').forEach(element => element.addEventListener('click', event => this.onDamage(event, data.message)) ); html.querySelectorAll('.healing-button').forEach(element => element.addEventListener('click', event => this.onHealing(event, data.message)) ); html.querySelectorAll('.target-indicator').forEach(element => element.addEventListener('click', this.onToggleTargets) ); html.querySelectorAll('.advantage').forEach(element => element.addEventListener('mouseenter', this.hoverAdvantage) ); html.querySelectorAll('.advantage').forEach(element => element.addEventListener('click', event => this.selectAdvantage.bind(this)(event, data.message)) ); html.querySelectorAll('.ability-use-button').forEach(element => element.addEventListener('click', event => this.abilityUseButton.bind(this)(event, data.message)) ); html.querySelectorAll('.action-use-button').forEach(element => element.addEventListener('click', event => this.actionUseButton.bind(this)(event, data.message)) ); }; setupHooks() { Hooks.on('renderChatMessageHTML', this.addChatListeners.bind()); } close(options) { Hooks.off('renderChatMessageHTML', this.addChatListeners); super.close(options); } async getActor(id) { // return game.actors.get(id); return await fromUuid(id); } getAction(actor, itemId, actionId) { const item = actor.items.get(itemId), action = actor.system.attack?._id === actionId ? actor.system.attack : item?.system?.actions?.find(a => a._id === actionId); return action; } onRollDamage = async (event, message) => { event.stopPropagation(); const actor = await this.getActor(message.system.source.actor); if (!actor || !game.user.isGM) return true; if (message.system.source.item && message.system.source.action) { const action = this.getAction(actor, message.system.source.item, message.system.source.action); if (!action || !action?.rollDamage) return; await action.rollDamage(event, message); } }; onRollHealing = async (event, message) => { event.stopPropagation(); const actor = await this.getActor(message.system.source.actor); if (!actor || !game.user.isGM) return true; if (message.system.source.item && message.system.source.action) { const action = this.getAction(actor, message.system.source.item, message.system.source.action); if (!action || !action?.rollHealing) return; await action.rollHealing(event, message); } }; onRollSave = async (event, message) => { event.stopPropagation(); const actor = await this.getActor(message.system.source.actor), tokenId = event.target.closest('[data-token]')?.dataset.token, token = game.canvas.tokens.get(tokenId); if (!token?.actor || !token.isOwner) return true; console.log(token.actor.canUserModify(game.user, 'update')); if (message.system.source.item && message.system.source.action) { const action = this.getAction(actor, message.system.source.item, message.system.source.action); if (!action || !action?.hasSave) return; action.rollSave(token, event, message); } }; onApplyEffect = async (event, message) => { event.stopPropagation(); const actor = await this.getActor(message.system.source.actor); if (!actor || !game.user.isGM) return true; if (message.system.source.item && message.system.source.action) { const action = this.getAction(actor, message.system.source.item, message.system.source.action); if (!action || !action?.applyEffects) return; await action.applyEffects(event, message); } }; hoverTarget = event => { event.stopPropagation(); const token = canvas.tokens.get(event.currentTarget.dataset.token); if (!token?.controlled) token._onHoverIn(event, { hoverOutOthers: true }); }; unhoverTarget = event => { const token = canvas.tokens.get(event.currentTarget.dataset.token); if (!token?.controlled) token._onHoverOut(event); }; clickTarget = event => { event.stopPropagation(); const token = canvas.tokens.get(event.currentTarget.dataset.token); if (!token) { ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.AttackTargetDoesNotExist')); return; } game.canvas.pan(token); }; onDamage = async (event, message) => { event.stopPropagation(); const targets = event.currentTarget.dataset.targetHit ? message.system.targets.map(target => game.canvas.tokens.get(target.id)) : Array.from(game.user.targets); if(message.system.onSave && event.currentTarget.dataset.targetHit) { console.log(message.system.targets) const pendingingSaves = message.system.targets.filter(target => target.hit && target.saved.success === null); if(pendingingSaves.length) { const confirm = await foundry.applications.api.DialogV2.confirm({ window: {title: "Pending Reaction Rolls found"}, content: `

Some Tokens still need to roll their Reaction Roll.

Are you sure you want to continue ?

Undone reaction rolls will be considered as failed

` }); if ( !confirm ) return; } } if (targets.length === 0) ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected')); for (let target of targets) { let damage = message.system.roll.total; if(message.system.onSave && message.system.targets.find(t => t.id === target.id)?.saved?.success === true) damage = Math.ceil(damage * (SYSTEM.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1)); await target.actor.takeDamage(damage, message.system.roll.type); } }; onHealing = async (event, message) => { event.stopPropagation(); const targets = Array.from(game.user.targets); if (targets.length === 0) ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected')); for (var target of targets) { await target.actor.takeHealing([{ value: message.system.roll.total, type: message.system.roll.type }]); } }; onToggleTargets = async event => { event.stopPropagation(); $($(event.currentTarget).parent()).find('.target-container').toggleClass('hidden'); }; hoverAdvantage = event => { $(event.currentTarget).siblings('.advantage').toggleClass('unused'); }; selectAdvantage = async (event, message) => { event.stopPropagation(); const updateMessage = game.messages.get(message._id); await updateMessage.update({ system: { advantageSelected: event.currentTarget.id === 'hope' ? 1 : 2 } }); $(event.currentTarget).siblings('.advantage').off('click'); $(event.currentTarget).off('click'); }; abilityUseButton = async (event, message) => { event.stopPropagation(); const action = message.system.actions[Number.parseInt(event.currentTarget.dataset.index)]; const actor = game.actors.get(message.system.source.actor); await actor.useAction(action); }; actionUseButton = async (_, message) => { const parent = await foundry.utils.fromUuid(message.system.actor); const testAction = Object.values(message.system.moves)[0].actions[0]; const cls = actionsTypes[testAction.type]; const action = new cls( { ...testAction, _id: foundry.utils.randomID(), name: game.i18n.localize(testAction.name) }, { parent: parent } ); action.use(); }; }