const fields = foundry.data.fields; export default class EffectsField extends fields.ArrayField { /** * Action Workflow order */ order = 100; /** @inheritDoc */ constructor(options = {}, context = {}) { const element = new fields.SchemaField({ _id: new fields.DocumentIdField(), onSave: new fields.BooleanField({ initial: false }) }); super(element, options, context); } /** * Apply Effects Action Workflow part. * Must be called within Action context. * @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods. * @param {object[]} [targets=null] Array of targets to override pre-selected ones. * @param {boolean} [force=false] If the method should be executed outside of Action workflow, for ChatMessage button for example. */ async execute(config, targets = null, force = false) { if(!config.hasEffect) return; let message = config.message ?? ui.chat.collection.get(config.parent?._id); if(!message) { const roll = new CONFIG.Dice.daggerheart.DHRoll(''); roll._evaluated = true; message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config); } if(EffectsField.getAutomation() || force) { targets ??= config.targets.filter(t => !config.hasRoll || t.hit); EffectsField.applyEffects.call(this, config.targets.filter(t => !config.hasRoll || t.hit)); } } /** * * Must be called within Action context. * @param {*} targets * @returns */ static async applyEffects(targets) { if (!this.effects?.length || !targets?.length) return; let effects = this.effects; targets.forEach(async token => { if (this.hasSave && token.saved.success === true) effects = this.effects.filter(e => e.onSave === true); if (!effects.length) return; effects.forEach(async e => { const actor = canvas.tokens.get(token.id)?.actor, effect = this.item.effects.get(e._id); if (!actor || !effect) return; await EffectsField.applyEffect(effect, actor); }); }); } /** * * @param {*} effect * @param {*} actor * @returns */ static async applyEffect(effect, actor) { const existingEffect = actor.effects.find(e => e.origin === effect.uuid); if (existingEffect) { return effect.update( foundry.utils.mergeObject({ ...effect.constructor.getInitialDuration(), disabled: false }) ); } // Otherwise, create a new effect on the target const effectData = foundry.utils.mergeObject({ ...effect.toObject(), disabled: false, transfer: false, origin: effect.uuid }); await ActiveEffect.implementation.create(effectData, { parent: actor }); } /** * Return the automation setting for execute method for current user role * @returns {boolean} If execute should be triggered automatically */ static getAutomation() { return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.players) } }