import DHBaseAction from './baseAction.mjs'; export default class DHSummonAction extends DHBaseAction { static extraSchemas = [...super.extraSchemas, 'summon']; // get defaultValues() { // return { // summon: [] // }; // } // async trigger(event, ...args) { // if (!this.canSummon || !canvas.scene){ // ui.notifications.warn(game.i18n.localize("DAGGERHEART.ACTIONS.TYPES.summon.error")); // return; // } // await this._performAction(); // } // get canSummon() { // return game.user.can('TOKEN_CREATE'); // } // async _performAction(event, ...args) { // const validSummons = this.summon.filter(entry => entry.actorUUID); // if (validSummons.length === 0) { // ui.notifications.warn("No actors configured for this Summon action."); // return; // } // // FOR NOW: Just log the data to prove the schema working or not // console.group("Summon Action Triggered"); // for (const entry of validSummons) { // const actor = await fromUuid(entry.actorUUID); // console.log(`- Ready to summon ${entry.count}x [${actor?.name || "Unknown Actor"}]`); // } // console.groupEnd(); // //Todo: Open Summon Dialog // } }