import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs'; export default class DhpChatMessage extends foundry.documents.ChatMessage { targetHook = null; async renderHTML() { const actor = game.actors.get(this.speaker.actor); const actorData = actor && this.isContentVisible ? actor : { img: this.author.avatar ? this.author.avatar : 'icons/svg/mystery-man.svg', name: '' }; /* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */ const html = await super.renderHTML({ actor: actorData, author: this.author }); if (this.flags.core?.RollTable) { html.querySelector('.roll-buttons.apply-buttons').remove(); } this.enrichChatMessage(html); this.addChatListeners(html); return html; } /* -------------------------------------------- */ /** @inheritDoc */ prepareData() { if (this.isAuthor && this.targetSelection === undefined) this.targetSelection = this.system.targets?.length > 0; super.prepareData(); } /* -------------------------------------------- */ /** @inheritDoc */ _onCreate(data, options, userId) { super._onCreate(data, options, userId); if (this.system.registerTargetHook) this.system.registerTargetHook(); } /* -------------------------------------------- */ /** @inheritDoc */ async _preDelete(options, user) { if (this.targetHook !== null) Hooks.off('targetToken', this.targetHook); return super._preDelete(options, user); } /** @inheritDoc */ _onUpdate(changes, options, userId) { super._onUpdate(changes, options, userId); const lastMessage = Array.from(game.messages).sort((a, b) => b.timestamp - a.timestamp)[0]; if (lastMessage.id === this.id && ui.chat.isAtBottom) { setTimeout(() => { ui.chat.scrollBottom(); }, 5); } } enrichChatMessage(html) { const elements = html.querySelectorAll('[data-perm-id]'); elements.forEach(e => { const uuid = e.dataset.permId, document = fromUuidSync(uuid); if (!document) return; e.setAttribute('data-view-perm', document.testUserPermission(game.user, 'OBSERVER')); e.setAttribute('data-use-perm', document.testUserPermission(game.user, 'OWNER')); }); if (this.isContentVisible) { if (this.type === 'dualityRoll') { html.classList.add('duality'); switch (this.system.roll?.result?.duality) { case 1: html.classList.add('hope'); break; case -1: html.classList.add('fear'); break; default: html.classList.add('critical'); break; } } const autoExpandRoll = game.settings.get( CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance ).expandRollMessage, rollSections = html.querySelectorAll('.roll-part'), itemDesc = html.querySelector('.domain-card-move'); rollSections.forEach(s => { if (s.classList.contains('roll-section')) { const toExpand = s.querySelector('[data-action="expandRoll"]'); toExpand.classList.toggle('expanded', autoExpandRoll.roll); } else if (s.classList.contains('damage-section')) s.classList.toggle('expanded', autoExpandRoll.damage); else if (s.classList.contains('target-section')) s.classList.toggle('expanded', autoExpandRoll.target); }); if (itemDesc && autoExpandRoll.desc) itemDesc.setAttribute('open', ''); } if (!this.isAuthor && !this.speakerActor?.isOwner) { const applyButtons = html.querySelector('.apply-buttons'); applyButtons?.remove(); const buttons = html.querySelectorAll('.ability-card-footer > .ability-use-button'); buttons.forEach(b => b.remove()); } } addChatListeners(html) { html.querySelectorAll('.duality-action-damage').forEach(element => element.addEventListener('click', this.onRollDamage.bind(this)) ); html.querySelectorAll('.damage-button').forEach(element => element.addEventListener('click', this.onApplyDamage.bind(this)) ); html.querySelectorAll('.target-save').forEach(element => element.addEventListener('click', this.onRollSave.bind(this)) ); html.querySelectorAll('.roll-all-save-button').forEach(element => element.addEventListener('click', this.onRollAllSave.bind(this)) ); html.querySelectorAll('.duality-action-effect').forEach(element => element.addEventListener('click', this.onApplyEffect.bind(this)) ); html.querySelectorAll('.roll-target').forEach(element => { element.addEventListener('mouseenter', this.hoverTarget); element.addEventListener('mouseleave', this.unhoverTarget); element.addEventListener('click', this.clickTarget); }); html.querySelectorAll('.button-target-selection').forEach(element => { element.addEventListener('click', this.onTargetSelection.bind(this)); }); html.querySelectorAll('.token-target-container').forEach(element => { element.addEventListener('pointerover', this.hoverTarget); element.addEventListener('pointerout', this.unhoverTarget); element.addEventListener('click', this.clickTarget); }); } async onRollDamage(event) { event.stopPropagation(); const config = foundry.utils.deepClone(this.system); config.event = event; this.system.action?.workflow.get('damage')?.execute(config, this._id, true); } async onApplyDamage(event) { event.stopPropagation(); const targets = this.filterPermTargets(this.system.hitTargets), config = foundry.utils.deepClone(this.system); config.event = event; if (this.system.onSave) { const pendingingSaves = targets.filter(t => t.saved.success === null); if (pendingingSaves.length) { const confirm = await foundry.applications.api.DialogV2.confirm({ window: { title: 'Pending Reaction Rolls found' }, content: `
Some Tokens still need to roll their Reaction Roll.
Are you sure you want to continue ?
Undone reaction rolls will be considered as failed
` }); if (!confirm) return; } } if (targets.length === 0) return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelectedOrPerm')); this.consumeOnSuccess(); this.system.action?.workflow.get('applyDamage')?.execute(config, targets, true); } async onRollSave(event) { event.stopPropagation(); const tokenId = event.target.closest('[data-token]')?.dataset.token, token = game.canvas.tokens.get(tokenId); if (!token?.actor || !token.isOwner) return true; if (this.system.source.item && this.system.source.action) { const action = this.system.action; if (!action || !action?.hasSave) return; game.system.api.fields.ActionFields.SaveField.rollSave.call(action, token.actor, event).then(result => emitAsGM( GMUpdateEvent.UpdateSaveMessage, game.system.api.fields.ActionFields.SaveField.updateSaveMessage.bind( action, result, this, token.id ), { action: action.uuid, message: this._id, token: token.id, result } ) ); } } async onRollAllSave(event) { event.stopPropagation(); if (!game.user.isGM) return; const targets = this.system.hitTargets, config = foundry.utils.deepClone(this.system); config.event = event; this.system.action?.workflow.get('save')?.execute(config, targets, true); } async onApplyEffect(event) { event.stopPropagation(); const targets = this.filterPermTargets(this.system.hitTargets), config = foundry.utils.deepClone(this.system); config.event = event; if (targets.length === 0) ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelectedOrPerm')); this.consumeOnSuccess(); this.system.action?.workflow.get('effects')?.execute(config, targets, true); } filterPermTargets(targets) { return targets.filter(t => fromUuidSync(t.actorId)?.canUserModify(game.user, 'update')); } consumeOnSuccess() { if (!this.system.successConsumed && !this.targetSelection) this.system.action?.consume(this.system, true); } hoverTarget(event) { event.stopPropagation(); const token = canvas.tokens.get(event.currentTarget.dataset.token); if (token && !token?.controlled) token._onHoverIn(event, { hoverOutOthers: true }); } unhoverTarget(event) { const token = canvas.tokens.get(event.currentTarget.dataset.token); if (token && !token?.controlled) token._onHoverOut(event); } clickTarget(event) { event.stopPropagation(); const token = canvas.tokens.get(event.currentTarget.dataset.token); if (!token) { ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.attackTargetDoesNotExist')); return; } game.canvas.pan(token); } onTargetSelection(event) { event.stopPropagation(); if (!event.target.classList.contains('target-selected')) this.system.targetMode = Boolean(event.target.dataset.targetHit); } }