export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog { constructor(options) { super(options); this.targetTemplate = { activeLayer: undefined, document: undefined, object: undefined, minimizedSheets: [], config: undefined, targets: undefined }; this.setupHooks(); } /** @inheritDoc */ static DEFAULT_OPTIONS = { classes: ['daggerheart'] }; _getEntryContextOptions() { return [ ...super._getEntryContextOptions(), // { // name: 'Reroll', // icon: '', // condition: li => { // const message = game.messages.get(li.dataset.messageId); // return (game.user.isGM || message.isAuthor) && message.rolls.length > 0; // }, // callback: li => { // const message = game.messages.get(li.dataset.messageId); // new game.system.api.applications.dialogs.RerollDialog(message).render({ force: true }); // } // }, { name: 'Reroll Damage', icon: '', condition: li => { const message = game.messages.get(li.dataset.messageId); const hasRolledDamage = message.system.hasDamage ? Object.keys(message.system.damage).length > 0 : false; return (game.user.isGM || message.isAuthor) && hasRolledDamage; }, callback: li => { const message = game.messages.get(li.dataset.messageId); new game.system.api.applications.dialogs.RerollDamageDialog(message).render({ force: true }); } } ]; } addChatListeners = async (app, html, data) => { html.querySelectorAll('.simple-roll-button').forEach(element => element.addEventListener('click', event => this.onRollSimple(event, data.message)) ); html.querySelectorAll('.ability-use-button').forEach(element => element.addEventListener('click', event => this.abilityUseButton(event, data.message)) ); html.querySelectorAll('.action-use-button').forEach(element => element.addEventListener('click', event => this.actionUseButton(event, data.message)) ); html.querySelectorAll('.reroll-button').forEach(element => element.addEventListener('click', event => this.rerollEvent(event, data.message)) ); }; setupHooks() { Hooks.on('renderChatMessageHTML', this.addChatListeners.bind()); } close(options) { Hooks.off('renderChatMessageHTML', this.addChatListeners); super.close(options); } async onRollSimple(event, message) { const buttonType = event.target.dataset.type ?? 'damage', total = message.rolls.reduce((a, c) => a + Roll.fromJSON(c).total, 0), damages = { hitPoints: { parts: [ { applyTo: 'hitPoints', damageTypes: [], total } ] } }, targets = Array.from(game.user.targets); if (targets.length === 0) return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected')); targets.forEach(target => { if (buttonType === 'healing') target.actor.takeHealing(damages); else target.actor.takeDamage(damages); }); } async abilityUseButton(event, message) { event.stopPropagation(); const item = await foundry.utils.fromUuid(message.system.origin); const action = item.system.attack?.id === event.currentTarget.id ? item.system.attack : item.system.actions.get(event.currentTarget.id); if (event.currentTarget.dataset.directDamage) { const config = action.prepareConfig(event); config.hasRoll = false; action.workflow.get('damage').execute(config, null, true); } else action.use(event); } async actionUseButton(event, message) { const { moveIndex, actionIndex } = event.currentTarget.dataset; const parent = await foundry.utils.fromUuid(message.system.actor); const actionType = message.system.moves[moveIndex].actions[actionIndex]; const cls = game.system.api.models.actions.actionsTypes[actionType.type]; const action = new cls( { ...actionType, _id: foundry.utils.randomID(), name: game.i18n.localize(actionType.name) }, { parent: parent.system } ); action.use(event); } async rerollEvent(event, message) { event.stopPropagation(); if (!event.shiftKey) { const confirmed = await foundry.applications.api.DialogV2.confirm({ window: { title: game.i18n.localize('DAGGERHEART.UI.Chat.reroll.confirmTitle') }, content: game.i18n.localize('DAGGERHEART.UI.Chat.reroll.confirmText') }); if (!confirmed) return; } const target = event.target.closest('[data-die-index]'); if (target.dataset.type === 'damage') { game.system.api.dice.DamageRoll.reroll(target, message); } else { let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0]; const rollClass = game.system.api.dice[ message.type === 'dualityRoll' ? 'DualityRoll' : target.dataset.type === 'damage' ? 'DHRoll' : 'D20Roll' ]; if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message); await game.messages.get(message._id).update({ 'system.roll': newRoll, 'rolls': [parsedRoll] }); } } }