export default class BaseDie extends foundry.dice.terms.Die { async rerollResult(resultIndex) { const result = this.results[resultIndex]; result.rerolled = true; result.active = false; await this.roll({ reroll: true }); const rerolledResult = this.results[this.results.length - 1]; this.results.splice(this.results.length - 1, 1); this.results.splice(resultIndex, 0, rerolledResult); } }