import { actionsTypes } from '../action/_module.mjs'; /** * Describes metadata about the item data model type * @typedef {Object} ItemDataModelMetadata * @property {string} label - A localizable label used on application. * @property {string} type - The system type that this data model represents. * @property {boolean} hasDescription - Indicates whether items of this type have description field * @property {boolean} isQuantifiable - Indicates whether items of this type have quantity field * @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item */ const fields = foundry.data.fields; export default class BaseDataItem extends foundry.abstract.TypeDataModel { /** @returns {ItemDataModelMetadata}*/ static get metadata() { return { label: 'Base Item', type: 'base', hasDescription: false, isQuantifiable: false, isInventoryItem: false }; } /** @inheritDoc */ static defineSchema() { const schema = {}; if (this.metadata.hasDescription) schema.description = new fields.HTMLField({ required: true, nullable: true }); if (this.metadata.isQuantifiable) schema.quantity = new fields.NumberField({ integer: true, initial: 1, min: 0, required: true }); return schema; } /** * Convenient access to the item's actor, if it exists. * @returns {foundry.documents.Actor | null} */ get actor() { return this.parent.actor; } /** * Obtain a data object used to evaluate any dice rolls associated with this Item Type * @param {object} [options] - Options which modify the getRollData method. * @returns {object} */ getRollData(options = {}) { const actorRollData = this.actor?.getRollData() ?? {}; const data = { ...actorRollData, item: { ...this } }; return data; } /**@inheritdoc */ async _preCreate(data, options, user) { // Skip if no initial action is required or actions already exist if (!this.constructor.metadata.hasInitialAction || !foundry.utils.isEmpty(this.actions)) return; const metadataType = this.constructor.metadata.type; const actionType = { weapon: "attack" }[metadataType]; const ActionClass = actionsTypes[actionType]; const action = new ActionClass( { _id: foundry.utils.randomID(), type: actionType, name: game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[actionType].name), ...ActionClass.getSourceConfig(this.parent) }, { parent: this.parent } ); this.updateSource({ actions: [action] }); } }