import DHActionConfig from '../../applications/sheets-configs/action-config.mjs'; import { itemAbleRollParse } from '../../helpers/utils.mjs'; import MappingField from './mappingField.mjs'; /** * Specialized collection type for stored actions. * @param {DataModel} model The parent DataModel to which this ActionCollection belongs. * @param {Action[]} entries The actions to store. */ export class ActionCollection extends Collection { constructor(model, entries) { super(); this.#model = model; for (const entry of entries) { if (!(entry instanceof game.system.api.models.actions.actionsTypes.base)) continue; this.set(entry._id, entry); } } /* -------------------------------------------- */ /* Properties */ /* -------------------------------------------- */ /** * The parent DataModel to which this ActionCollection belongs. * @type {DataModel} */ #model; /* -------------------------------------------- */ /* -------------------------------------------- */ /* Methods */ /* -------------------------------------------- */ /* -------------------------------------------- */ /** * Test the given predicate against every entry in the Collection. * @param {function(*, number, ActionCollection): boolean} predicate The predicate. * @returns {boolean} */ every(predicate) { return this.reduce((pass, v, i) => pass && predicate(v, i, this), true); } /* -------------------------------------------- */ /** * Convert the ActionCollection to an array of simple objects. * @param {boolean} [source=true] Draw data for contained Documents from the underlying data source? * @returns {object[]} The extracted array of primitive objects. */ toObject(source = true) { return this.map(doc => doc.toObject(source)); } } /* -------------------------------------------- */ /** * Field that stores actions. */ export class ActionsField extends MappingField { constructor(options) { super(new ActionField(), options); } /* -------------------------------------------- */ /** @inheritDoc */ initialize(value, model, options) { const actions = Object.values(super.initialize(value, model, options)); return new ActionCollection(model, actions); } } /* -------------------------------------------- */ /** * Field that stores action data and swaps class based on action type. */ export class ActionField extends foundry.data.fields.ObjectField { getModel(value) { return game.system.api.models.actions.actionsTypes[value.type] ?? null; } /* -------------------------------------------- */ /** @override */ _cleanType(value, options) { if (!(typeof value === 'object')) value = {}; const cls = this.getModel(value); if (cls) return cls.cleanData(value, options); return value; } /* -------------------------------------------- */ /** @override */ initialize(value, model, options = {}) { const cls = this.getModel(value); if (cls) return new cls(value, { parent: model, ...options }); return foundry.utils.deepClone(value); } /* -------------------------------------------- */ /** * Migrate this field's candidate source data. * @param {object} sourceData Candidate source data of the root model. * @param {any} fieldData The value of this field within the source data. */ migrateSource(sourceData, fieldData) { const cls = this.getModel(fieldData); if (cls) cls.migrateDataSafe(fieldData); } } /* -------------------------------------------- */ export function ActionMixin(Base) { class Action extends Base { static metadata = Object.freeze({ name: 'Action', label: 'DAGGERHEART.GENERAL.Action.single', sheetClass: DHActionConfig }); static _sheets = new Map(); static get documentName() { return this.metadata.name; } get documentName() { return this.constructor.documentName; } static defaultName() { return this.documentName; } //Getter for icons get typeIcon() { const config = CONFIG.DH.ACTIONS.actionTypes[this.type]; return config?.icon || 'fa-question'; // Fallback icon just in case } get relativeUUID() { return `.Item.${this.item.id}.Action.${this.id}`; } get uuid() { return `${this.item.uuid}.${this.documentName}.${this.id}`; } get sheet() { if (!this.constructor._sheets.has(this.uuid)) { const sheet = new this.constructor.metadata.sheetClass(this); this.constructor._sheets.set(this.uuid, sheet); } return this.constructor._sheets.get(this.uuid); } get inCollection() { return foundry.utils.getProperty(this.parent, this.systemPath) instanceof Collection; } get remainingUses() { if (!this.uses) return null; return Math.max( (this.uses.max ? itemAbleRollParse(this.uses.max, this.actor) : 0) - (this.uses.value ?? 0), 0 ); } static async create(data, operation = {}) { const { parent, renderSheet } = operation; let { type } = data; if (!type || !game.system.api.models.actions.actionsTypes[type]) { ({ type } = (await foundry.applications.api.DialogV2.input({ window: { title: game.i18n.localize('DAGGERHEART.CONFIG.SelectAction.selectType') }, position: { width: 300 }, classes: ['daggerheart', 'dh-style'], content: await foundry.applications.handlebars.renderTemplate( 'systems/daggerheart/templates/actionTypes/actionType.hbs', { types: CONFIG.DH.ACTIONS.actionTypes, itemName: parent.parent?.name } ), ok: { label: game.i18n.format('DOCUMENT.Create', { type: game.i18n.localize('DAGGERHEART.GENERAL.Action.single') }) } })) ?? {}); } if (!type) return; const cls = game.system.api.models.actions.actionsTypes[type]; const action = new cls( { type, ...cls.getSourceConfig(parent) }, { parent } ); const created = await parent.parent.update({ [`system.actions.${action.id}`]: action.toObject() }); const newAction = created.system.actions.get(action.id); if (!newAction) return null; if (renderSheet) newAction.sheet.render({ force: true }); return newAction; } async update(updates, options = {}) { const isSetting = !this.parent.parent; const basePath = isSetting ? this.systemPath : `system.${this.systemPath}`; const path = this.inCollection ? `${basePath}.${this.id}` : basePath; let result = null; if (isSetting) { await this.parent.updateSource({ [path]: updates }, options); result = this.parent; } else { result = await this.item.update({ [path]: updates }, options); } return this.inCollection ? foundry.utils.getProperty(result, basePath)?.get(this.id) : foundry.utils.getProperty(result, basePath); } delete() { if (!this.inCollection) return this.item; const action = foundry.utils.getProperty(this.item, `system.${this.systemPath}`)?.get(this.id); if (!action) return this.item; this.item.update({ [`system.${this.systemPath}.-=${this.id}`]: null }); this.constructor._sheets.get(this.uuid)?.close(); } async deleteDialog() { const confirmed = await foundry.applications.api.DialogV2.confirm({ window: { title: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.title', { type: game.i18n.localize(`DAGGERHEART.GENERAL.Action.single`), name: this.name }) }, content: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.text', { name: this.name }) }); if (!confirmed) return; return this.delete(); } async toChat(origin) { const cls = getDocumentClass('ChatMessage'); const systemData = { title: game.i18n.localize('DAGGERHEART.CONFIG.FeatureForm.action'), origin: origin, action: { name: this.name, img: this.baseAction ? this.parent.parent.img : this.img, tags: this.tags ? this.tags : ['Spell', 'Arcana', 'Lv 10'] }, itemOrigin: this.item, description: this.description || (this.item instanceof Item ? this.item.system.description : '') }; const speaker = cls.getSpeaker(); const msg = { type: 'abilityUse', user: game.user.id, actor: { name: this.actor.name, img: this.actor.img }, author: this.author, speaker: { speaker, actor: speaker.actor ?? this.actor }, title: game.i18n.localize('DAGGERHEART.UI.Chat.action.title'), system: systemData, content: await foundry.applications.handlebars.renderTemplate( 'systems/daggerheart/templates/ui/chat/action.hbs', systemData ), flags: { daggerheart: { cssClass: 'dh-chat-message dh-style' } } }; ChatMessage.applyRollMode(msg, game.settings.get('core', 'rollMode')); cls.create(msg); } } return Action; }