{ "name": "Castle Siege", "img": "icons/svg/mystery-man.svg", "type": "environment", "folder": "MfrIkJK12PAEfbPL", "system": { "potentialAdversaries": { "yNuW3h5S2tsbgLm4": { "label": "Mercenaries", "adversaries": [ "Compendium.daggerheart.adversaries.Actor.uRtghKE9mHlII4rs", "Compendium.daggerheart.adversaries.Actor.bgreCaQ6ap2DVpCr", "Compendium.daggerheart.adversaries.Actor.ldbWEL7uZs84vyrR", "Compendium.daggerheart.adversaries.Actor.ZNbQ2jg35LG4t9eH" ] }, "djL6ySNZ1A0skdMT": { "label": "Noble Forces", "adversaries": [ "Compendium.daggerheart.adversaries.Actor.0ts6CGd93lLqGZI5", "Compendium.daggerheart.adversaries.Actor.99TqczuQipBmaB8i", "Compendium.daggerheart.adversaries.Actor.bfhVWMBUh61b9J6n", "Compendium.daggerheart.adversaries.Actor.7ai2opemrclQe3VF" ] } }, "notes": "", "difficulty": 17, "tier": 3, "description": "

An active siege with an attacking force fighting to gain entry to a fortified castle.

", "type": "event", "impulses": "Bleed out the will to fi ght, breach the walls, build tension" }, "flags": {}, "_stats": { "compendiumSource": null, "duplicateSource": null, "exportSource": null, "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1753922784555, "modifiedTime": 1754218654354, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_id": "1eZ32Esq7rfZOjlu", "sort": 3400000, "ownership": { "default": 0, "ei8OkswTzyDp4IGC": 3, "WafZqd6qLGpBRGTt": 3 }, "prototypeToken": { "name": "Castle Siege", "displayName": 0, "actorLink": false, "width": 1, "height": 1, "texture": { "src": "icons/svg/mystery-man.svg", "anchorX": 0.5, "anchorY": 0.5, "offsetX": 0, "offsetY": 0, "fit": "contain", "scaleX": 1, "scaleY": 1, "rotation": 0, "tint": "#ffffff", "alphaThreshold": 0.75 }, "lockRotation": false, "rotation": 0, "alpha": 1, "disposition": -1, "displayBars": 0, "bar1": { "attribute": "resources.hitPoints" }, "bar2": { "attribute": "resources.stress" }, "light": { "negative": false, "priority": 0, "alpha": 0.5, "angle": 360, "bright": 0, "color": null, "coloration": 1, "dim": 0, "attenuation": 0.5, "luminosity": 0.5, "saturation": 0, "contrast": 0, "shadows": 0, "animation": { "type": null, "speed": 5, "intensity": 5, "reverse": false }, "darkness": { "min": 0, "max": 1 } }, "sight": { "enabled": false, "range": 0, "angle": 360, "visionMode": "basic", "color": null, "attenuation": 0.1, "brightness": 0, "saturation": 0, "contrast": 0 }, "detectionModes": [], "occludable": { "radius": 0 }, "ring": { "enabled": false, "colors": { "ring": null, "background": null }, "effects": 1, "subject": { "scale": 1, "texture": null } }, "turnMarker": { "mode": 1, "animation": null, "src": null, "disposition": false }, "movementAction": null, "flags": {}, "randomImg": false, "appendNumber": false, "prependAdjective": false }, "items": [ { "name": "Secret Entrance", "type": "feature", "system": { "description": "

A PC can find or recall a secret way into the castle with a successful Instinct or Knowledge Roll.

How do they get in without revealing the pathway to the attackers? Are any of the defenders monitoring this path?

", "resource": null, "actions": {}, "originItemType": null, "originId": null }, "_id": "2qUw5c3e22eywSwg", "img": "icons/environment/settlement/castle.webp", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "MQSznptE5yLT7kj8": 3 }, "flags": {}, "_stats": { "compendiumSource": null, "duplicateSource": null, "exportSource": null, "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754218169441, "modifiedTime": 1754218198936, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!1eZ32Esq7rfZOjlu.2qUw5c3e22eywSwg" }, { "name": "Siege Weapons (Environment Change)", "type": "feature", "system": { "description": "

Consequence Countdown (6). The attacking force deploys siege weapons to try to raze the defenders’ fortifi cations. Activate the countdown when the siege begins (for a protracted siege, make this a long-term countdown instead). When it triggers, the defenders’ fortifi cations have been breached and the attackers fl ood inside. You gain 2 Fear, then shift to the Pitched Battle environment and spotlight it.

What siege weapons are being deployed? Are they magical mundane or a mixture of both? What defenses must the characters overcome to storm the castle?

", "resource": null, "actions": { "F89TDp557TJ1vvgm": { "type": "effect", "_id": "F89TDp557TJ1vvgm", "systemPath": "actions", "description": "

Consequence Countdown (6). The attacking force deploys siege weapons to try to raze the defenders’ fortifi cations. Activate the countdown when the siege begins (for a protracted siege, make this a long-term countdown instead).

What siege weapons are being deployed? Are they magical mundane or a mixture of both? What defenses must the characters overcome to storm the castle?

", "chatDisplay": true, "actionType": "action", "cost": [], "uses": { "value": null, "max": "", "recovery": null }, "effects": [], "target": { "type": "any", "amount": null }, "name": "Countdown", "img": "icons/weapons/artillery/catapult-simple.webp", "range": "" }, "TGWI1Kvw4ZEP3QEo": { "type": "healing", "_id": "TGWI1Kvw4ZEP3QEo", "systemPath": "actions", "description": "

When the cooldown triggers, the defenders’ fortifications have been breached and the attackers flood inside. You gain 2 Fear, then shift to the Pitched Battle environment and spotlight it.

", "chatDisplay": true, "actionType": "action", "cost": [], "uses": { "value": null, "max": "", "recovery": null }, "damage": { "parts": [ { "value": { "custom": { "enabled": true, "formula": "2" }, "multiplier": "flat", "flatMultiplier": 1, "dice": "d6", "bonus": null }, "applyTo": "fear", "base": false, "resultBased": false, "valueAlt": { "multiplier": "prof", "flatMultiplier": 1, "dice": "d6", "bonus": null, "custom": { "enabled": false } }, "type": [] } ], "includeBase": false }, "target": { "type": "self", "amount": null }, "effects": [], "roll": { "type": null, "trait": null, "difficulty": null, "bonus": null, "advState": "neutral", "diceRolling": { "multiplier": "prof", "flatMultiplier": 1, "dice": "d6", "compare": null, "treshold": null }, "useDefault": false }, "name": "Gain Fear", "img": "icons/weapons/artillery/catapult-simple.webp", "range": "" } }, "originItemType": null, "originId": null }, "_id": "eSTq8Y0v4Dwd13XU", "img": "icons/weapons/artillery/catapult-simple.webp", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "MQSznptE5yLT7kj8": 3 }, "flags": {}, "_stats": { "compendiumSource": null, "duplicateSource": null, "exportSource": null, "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754218202018, "modifiedTime": 1754218357097, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!1eZ32Esq7rfZOjlu.eSTq8Y0v4Dwd13XU" }, { "name": "Reinforcements!", "type": "feature", "system": { "description": "

Summon a @UUID[Compendium.daggerheart.adversaries.Actor.7ai2opemrclQe3VF]{Knight of the Realm}, a number of Tier 3 Minions equal to the number of PCs, and two adversaries of your choice within Far range of a chosen PC as reinforcements. The Knight of the Realm immediately takes the spotlight.

Who are they targeting first? What formation do they take?

", "resource": null, "actions": {}, "originItemType": null, "originId": null }, "_id": "U59K0WKVjwbgzMZU", "img": "icons/environment/people/charge.webp", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "MQSznptE5yLT7kj8": 3 }, "flags": {}, "_stats": { "compendiumSource": null, "duplicateSource": null, "exportSource": null, "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754218361531, "modifiedTime": 1754218426936, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!1eZ32Esq7rfZOjlu.U59K0WKVjwbgzMZU" }, { "name": "Collateral Damage", "type": "feature", "system": { "description": "

When an adversary is defeated, you can spend a Fear to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll.

@Template[type:circle|range:vc]

What debris is scattered by the attack? What is broken by the strike that can’t be easily mended?

", "resource": null, "actions": { "r5JN5oFYL5DC6Qqw": { "type": "attack", "_id": "r5JN5oFYL5DC6Qqw", "systemPath": "actions", "description": "

When an adversary is defeated, you can spend a Fear to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll.

@Template[type:circle|range:vc]

What debris is scattered by the attack? What is broken by the strike that can’t be easily mended?

", "chatDisplay": true, "actionType": "action", "cost": [], "uses": { "value": null, "max": "", "recovery": null }, "damage": { "parts": [ { "value": { "custom": { "enabled": false }, "flatMultiplier": 3, "dice": "d8", "bonus": 3, "multiplier": "flat" }, "applyTo": "hitPoints", "type": [ "physical" ], "base": false, "resultBased": false, "valueAlt": { "multiplier": "prof", "flatMultiplier": 1, "dice": "d6", "bonus": null, "custom": { "enabled": false } } } ], "includeBase": false }, "target": { "type": "any", "amount": null }, "effects": [], "roll": { "type": null, "trait": null, "difficulty": null, "bonus": null, "advState": "neutral", "diceRolling": { "multiplier": "prof", "flatMultiplier": 1, "dice": "d6", "compare": null, "treshold": null }, "useDefault": false }, "save": { "trait": "agility", "difficulty": null, "damageMod": "none" }, "name": "Roll Save", "img": "icons/magic/earth/projectile-stone-boulder-brown.webp", "range": "" } }, "originItemType": null, "originId": null }, "_id": "bemKmwjBtbEFVWXM", "img": "icons/magic/earth/projectile-stone-boulder-brown.webp", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "MQSznptE5yLT7kj8": 3 }, "flags": {}, "_stats": { "compendiumSource": null, "duplicateSource": null, "exportSource": null, "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754218429103, "modifiedTime": 1754218591250, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_key": "!actors.items!1eZ32Esq7rfZOjlu.bemKmwjBtbEFVWXM" } ], "effects": [], "_key": "!actors!1eZ32Esq7rfZOjlu" }