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As an additional downtime move you can choose, roll a d6 to see what you forage. Work with the GM to describe it and add it to your inventory as a consumable. Your party can carry up to five foraged consumables at a time.

\n
    \n
  1. A unique food (Clear 2 Stress)
  2. \n
  3. A beautiful relic (Gain 2 Hope)
  4. \n
  5. An arcane rune (+2 to a Spellcast Roll)
  6. \n
  7. A healing vial (Clear 2 Hit Points)
  8. \n
  9. A luck charm (Reroll any die)
  10. \n
  11. Choose one of the options above.

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+2 to a Spellcast Roll

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