import { RefreshType, socketEvent } from './socket.mjs'; export async function runMigrations() { let lastMigrationVersion = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion); if (!lastMigrationVersion) lastMigrationVersion = game.system.version; //#region old migrations if (foundry.utils.isNewerVersion('1.1.0', lastMigrationVersion)) { const lockedPacks = []; const compendiumActors = []; for (let pack of game.packs) { if (pack.locked) { lockedPacks.push(pack.collection); await pack.configure({ locked: false }); } const documents = await pack.getDocuments(); compendiumActors.push(...documents.filter(x => x.type === 'character')); } [...compendiumActors, ...game.actors].forEach(actor => { const items = actor.items.reduce((acc, item) => { if (item.type === 'feature') { const { originItemType, isMulticlass, identifier } = item.system; const base = originItemType ? actor.items.find( x => x.type === originItemType && Boolean(isMulticlass) === Boolean(x.system.isMulticlass) ) : null; if (base) { const feature = base.system.features.find(x => x.item && x.item.uuid === item.uuid); if (feature && identifier !== 'multiclass') { acc.push({ _id: item.id, system: { identifier: feature.type } }); } } } return acc; }, []); actor.updateEmbeddedDocuments('Item', items); }); for (let packId of lockedPacks) { const pack = game.packs.get(packId); await pack.configure({ locked: true }); } lastMigrationVersion = '1.1.0'; } if (foundry.utils.isNewerVersion('1.1.1', lastMigrationVersion)) { const lockedPacks = []; const compendiumClasses = []; const compendiumActors = []; for (let pack of game.packs) { if (pack.locked) { lockedPacks.push(pack.collection); await pack.configure({ locked: false }); } const documents = await pack.getDocuments(); compendiumClasses.push(...documents.filter(x => x.type === 'class')); compendiumActors.push(...documents.filter(x => x.type === 'character')); } [...compendiumActors, ...game.actors.filter(x => x.type === 'character')].forEach(char => { const multiclass = char.items.find(x => x.type === 'class' && x.system.isMulticlass); const multiclassSubclass = multiclass?.system?.subclasses?.length > 0 ? multiclass.system.subclasses[0] : null; char.items.forEach(item => { if (item.type === 'feature' && item.system.identifier === 'multiclass') { const base = item.system.originItemType === 'class' ? multiclass : multiclassSubclass; if (base) { const baseFeature = base.system.features.find(x => x.item.name === item.name); if (baseFeature) { item.update({ system: { multiclassOrigin: true, identifier: baseFeature.type } }); } } } }); }); const worldClasses = game.items.filter(x => x.type === 'class'); for (let classVal of [...compendiumClasses, ...worldClasses]) { for (let subclass of classVal.system.subclasses) { await subclass.update({ 'system.linkedClass': classVal.uuid }); } } for (let packId of lockedPacks) { const pack = game.packs.get(packId); await pack.configure({ locked: true }); } lastMigrationVersion = '1.1.1'; } if (foundry.utils.isNewerVersion('1.2.0', lastMigrationVersion)) { /* Migrate old action costs */ const lockedPacks = []; const compendiumItems = []; for (let pack of game.packs) { if (pack.locked) { lockedPacks.push(pack.collection); await pack.configure({ locked: false }); } const documents = await pack.getDocuments(); compendiumItems.push(...documents.filter(x => x.system?.metadata?.hasActions)); compendiumItems.push( ...documents .filter(x => x.items) .flatMap(actor => actor.items.filter(x => x.system?.metadata?.hasActions)) ); } const worldItems = game.items.filter(x => x.system.metadata.hasActions); const worldActorItems = Array.from(game.actors).flatMap(actor => actor.items.filter(x => x.system.metadata.hasActions) ); const validCostKeys = Object.keys(CONFIG.DH.GENERAL.abilityCosts); for (let item of [...worldItems, ...worldActorItems, ...compendiumItems]) { for (let action of item.system.actions) { const resourceCostIndexes = Object.keys(action.cost).reduce( (acc, index) => (!validCostKeys.includes(action.cost[index].key) ? [...acc, Number(index)] : acc), [] ); if (resourceCostIndexes.length === 0) continue; await action.update({ cost: action.cost.map((cost, index) => { const { keyIsID, ...rest } = cost; if (!resourceCostIndexes.includes(index)) return { ...rest }; return { ...rest, key: 'resource', itemId: cost.key }; }) }); } } for (let packId of lockedPacks) { const pack = game.packs.get(packId); await pack.configure({ locked: true }); } /* Migrate old countdown structure */ const countdownSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns); const getCountdowns = (data, type) => { return Object.keys(data.countdowns).reduce((acc, key) => { const countdown = data.countdowns[key]; acc[key] = { ...countdown, type: type, ownership: Object.keys(countdown.ownership.players).reduce((acc, key) => { acc[key] = countdown.ownership.players[key].type === 1 ? 2 : countdown.ownership.players[key].type; return acc; }, {}), progress: { ...countdown.progress, type: countdown.progress.type.value } }; return acc; }, {}); }; await countdownSettings.updateSource({ countdowns: { ...getCountdowns(countdownSettings.narrative, CONFIG.DH.GENERAL.countdownBaseTypes.narrative.id), ...getCountdowns(countdownSettings.encounter, CONFIG.DH.GENERAL.countdownBaseTypes.encounter.id) } }); await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, countdownSettings); game.socket.emit(`system.${CONFIG.DH.id}`, { action: socketEvent.Refresh, data: { refreshType: RefreshType.Countdown } }); Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown }); lastMigrationVersion = '1.2.0'; } if (foundry.utils.isNewerVersion('1.2.7', lastMigrationVersion)) { const tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll); const initatorMissing = tagTeam.initiator && !game.actors.some(actor => actor.id === tagTeam.initiator); const missingMembers = Object.keys(tagTeam.members).reduce((acc, id) => { if (!game.actors.some(actor => actor.id === id)) { acc[id] = _del; } return acc; }, {}); await tagTeam.updateSource({ initiator: initatorMissing ? null : tagTeam.initiator, members: missingMembers }); await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, tagTeam); lastMigrationVersion = '1.2.7'; } if (foundry.utils.isNewerVersion('1.5.5', lastMigrationVersion)) { /* Clear out Environments that were added directly from compendium */ for (const scene of game.scenes) { if (!scene.flags.daggerheart) continue; const systemData = new game.system.api.data.scenes.DHScene(scene.flags.daggerheart); const sceneEnvironments = systemData.sceneEnvironments; const newEnvironments = sceneEnvironments.filter(x => !x?.pack); if (newEnvironments.length !== sceneEnvironments.length) await scene.update({ 'flags.daggerheart.sceneEnvironments': newEnvironments }); } ui.nav.render(true); lastMigrationVersion = '1.5.5'; } if (foundry.utils.isNewerVersion('1.6.0', lastMigrationVersion)) { /* Delevel any companions that are higher level than their partner character */ for (const companion of game.actors.filter(x => x.type === 'companion')) { if (companion.system.levelData.level.current <= 1) continue; if (!companion.system.partner) { await companion.updateLevel(1); } else { const endLevel = companion.system.partner.system.levelData.level.current; if (endLevel < companion.system.levelData.level.current) { companion.system.levelData.level.changed = companion.system.levelData.level.current; await companion.updateLevel(endLevel); } } } lastMigrationVersion = '1.6.0'; } if (foundry.utils.isNewerVersion('2.0.0', lastMigrationVersion)) { /* Migrate existing armors to the new Armor Effects */ const progress = game.system.api.applications.ui.DhProgress.createMigrationProgress(0); const lockedPacks = []; const itemPacks = game.packs.filter(x => x.metadata.type === 'Item'); const actorPacks = game.packs.filter(x => x.metadata.type === 'Actor'); const getIndexes = async (packs, type) => { const indexes = []; for (const pack of packs) { const indexValues = pack.index.values().reduce((acc, index) => { if (index.type === type) acc.push(index.uuid); return acc; }, []); if (indexValues.length && pack.locked) { lockedPacks.push(pack.collection); await pack.configure({ locked: false }); } indexes.push(...indexValues); } return indexes; }; const armorEntries = await getIndexes(itemPacks, 'armor'); const actorEntries = await getIndexes(actorPacks, 'actor'); const worldArmors = game.items.filter(x => x instanceof game.system.api.documents.DHItem && x.type === 'armor'); for (const character of game.actors.filter(x => x.type === 'character')) { worldArmors.push(...character.items.filter(x => x.type === 'armor')); } /* The async fetches are the mainstay of time. Leaving 1 progress for the sync logic */ const newMax = armorEntries.length + actorEntries.length + 1; progress.updateMax(newMax); const compendiumArmors = []; for (const entry of armorEntries) { const armor = await foundry.utils.fromUuid(entry); compendiumArmors.push(armor); progress.advance(); } for (const entry of actorEntries) { const actor = await foundry.utils.fromUuid(entry); compendiumArmors.push(...actor.items.filter(x => x.type === 'armor')); progress.advance(); } // const lockedPacks = []; // const compendiumArmors = []; // const compendiumCharacters = []; // for (let pack of game.packs.filter(x => x.metadata.type === 'Item')) { // if (pack.locked) { // lockedPacks.push(pack.collection); // await pack.configure({ locked: false }); // } // const documents = await pack.getDocuments({ type: 'armor' }); // compendiumArmors.push(...documents.filter(x => x instanceof game.system.api.documents.DHItem && x.type === 'armor')); // compendiumCharacters.push(...documents.filter(x => x.type === 'character')); // } for (const armor of [...compendiumArmors, ...worldArmors]) { const hasArmorEffect = armor.effects.some(x => x.type === 'armor'); const migrationArmorScore = armor.flags.daggerheart?.baseScoreMigrationValue; if (migrationArmorScore !== undefined && !hasArmorEffect) { await armor.createEmbeddedDocuments('ActiveEffect', [ { ...game.system.api.data.activeEffects.ArmorEffect.getDefaultObject(), changes: [ { type: CONFIG.DH.GENERAL.activeEffectModes.armor.id, phase: 'initial', priority: 20, value: 0, max: migrationArmorScore } ] } ]); } } progress.advance(); for (let packId of lockedPacks) { const pack = game.packs.get(packId); await pack.configure({ locked: true }); } progress.close(); // lastMigrationVersion = '2.0.0'; } //#endregion await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion); }