{{source.name}}

/

{{source.system.resources.hitPoints.max}}

HP

/

{{source.system.resources.stress.max}}

Stress

{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}

{{document.system.damageThresholds.major}}

{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}

{{document.system.damageThresholds.severe}}

{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}

{{#if source.system.difficulty}}

{{source.system.difficulty}}

{{else}}

-

{{/if}}

Difficulty

{{#if source.system.attack.target.amount}}

{{source.system.attack.target.amount}}

{{else}}

-

{{/if}}

Attack

Attack

    {{> 'systems/daggerheart/templates/sheets/global/partials/inventory-item.hbs' item=source.system.attack type=source.system.attack.systemPath isSidebar=true}}

Experience

{{#each source.system.experiences as |experience id|}}
+{{experience.value}}
{{experience.name}}
{{/each}}