{{#if (and parent.system.hasReload (eq automationSettings.reload 'button'))}} {{/if}} {{#if areas.length}}{{/if}} {{#if hasDamage}} {{#if damage.active}} {{else}} {{/if}} {{/if}} {{#if hasHealing}} {{#if damage.active}} {{else}} {{/if}} {{/if}} {{#if (and hasEffect)}}{{/if}}