export default class DhpRuler extends foundry.canvas.interaction.Ruler { _getSegmentLabel(segment, totalDistance) { const range = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.RangeMeasurement); if (!range.enabled) return super._getSegmentLabel(segment, totalDistance); const segmentDistance = Math.round(segment.distance * 100) / 100; const totalDistanceValue = Math.round(totalDistance * 100) / 100; return `${this.#getRangeLabel(segmentDistance, range)} [${this.#getRangeLabel(totalDistanceValue, range)}]`; } #getRangeLabel(distance, settings) { if (distance <= settings.melee) { return game.i18n.localize('DAGGERHEART.Range.Melee.Name'); } if (distance <= settings.veryClose) { return game.i18n.localize('DAGGERHEART.Range.VeryClose.Name'); } if (distance <= settings.close) { return game.i18n.localize('DAGGERHEART.Range.Close.Name'); } if (distance <= settings.far) { return game.i18n.localize('DAGGERHEART.Range.Far.Name'); } if (distance <= settings.veryFar) { return game.i18n.localize('DAGGERHEART.Range.VeryFar.Name'); } } }