import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs'; import D20Roll from './d20Roll.mjs'; import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs'; export default class DualityRoll extends D20Roll { _advantageFaces = 6; _advantageNumber = 1; _rallyIndex; constructor(formula, data = {}, options = {}) { super(formula, data, options); this.rallyChoices = this.setRallyChoices(); } static messageType = 'dualityRoll'; static DefaultDialog = D20RollDialog; get dHope() { // if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) return; if (!(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice(); return this.dice[0]; // return this.#hopeDice; } set dHope(faces) { if (!(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice(); this.terms[0].faces = this.getFaces(faces); // this.#hopeDice = `d${face}`; } get dFear() { // if ( !(this.terms[1] instanceof foundry.dice.terms.Die) ) return; if (!(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice(); return this.dice[1]; // return this.#fearDice; } set dFear(faces) { if (!(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice(); this.dice[1].faces = this.getFaces(faces); // this.#fearDice = `d${face}`; } get dAdvantage() { return this.dice[2]; } get advantageFaces() { return this._advantageFaces; } set advantageFaces(faces) { this._advantageFaces = this.getFaces(faces); } get advantageNumber() { return this._advantageNumber; } set advantageNumber(value) { this._advantageNumber = Number(value); } setRallyChoices() { return this.data?.parent?.effects.reduce((a,c) => { const change = c.changes.find(ch => ch.key === 'system.bonuses.rally'); if(change) a.push({ value: c.id, label: change.value }); return a; }, []); } get dRally() { if(!this.rallyFaces) return null; if(this.hasDisadvantage || this.hasAdvantage) return this.dice[3]; else return this.dice[2]; } get rallyFaces() { const rallyChoice = this.rallyChoices?.find(r => r.value === this._rallyIndex)?.label; return rallyChoice ? this.getFaces(rallyChoice) : null; } get isCritical() { if (!this.dHope._evaluated || !this.dFear._evaluated) return; return this.dHope.total === this.dFear.total; } get withHope() { if (!this._evaluated) return; return this.dHope.total > this.dFear.total; } get withFear() { if (!this._evaluated) return; return this.dHope.total < this.dFear.total; } get totalLabel() { const label = this.withHope ? 'DAGGERHEART.GENERAL.hope' : this.withFear ? 'DAGGERHEART.GENERAL.fear' : 'DAGGERHEART.GENERAL.criticalSuccess'; return game.i18n.localize(label); } static getHooks(hooks) { return [...(hooks ?? []), 'Duality']; } createBaseDice() { if ( this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie && this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie ) { this.terms = [this.terms[0], this.terms[1], this.terms[2]]; return; } this.terms[0] = new CONFIG.Dice.daggerheart.DualityDie(); this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' }); this.terms[2] = new CONFIG.Dice.daggerheart.DualityDie(); } applyAdvantage() { if (this.hasAdvantage || this.hasDisadvantage) { const dieFaces = this.advantageFaces, advDie = new foundry.dice.terms.Die({ faces: dieFaces, number: this.advantageNumber }); if(this.advantageNumber > 1) advDie.modifiers = ['kh']; this.terms.push( new foundry.dice.terms.OperatorTerm({ operator: this.hasDisadvantage ? '-' : '+' }), advDie ); } if(this.rallyFaces) this.terms.push( new foundry.dice.terms.OperatorTerm({ operator: this.hasDisadvantage ? '-' : '+' }), new foundry.dice.terms.Die({ faces: this.rallyFaces }) ); } applyBaseBonus() { const modifiers = super.applyBaseBonus(); if (this.options.roll.trait && this.data.traits[this.options.roll.trait]) modifiers.unshift({ label: `DAGGERHEART.CONFIG.Traits.${this.options.roll.trait}.name`, value: this.data.traits[this.options.roll.trait].value }); const weapons = ['primaryWeapon', 'secondaryWeapon']; weapons.forEach(w => { if (this.options.source.item && this.options.source.item === this.data[w]?.id) modifiers.push(...this.getBonus(`roll.${w}`, 'Weapon Bonus')); }); return modifiers; } static postEvaluate(roll, config = {}) { super.postEvaluate(roll, config); config.roll.hope = { dice: roll.dHope.denomination, value: roll.dHope.total }; config.roll.fear = { dice: roll.dFear.denomination, value: roll.dFear.total }; config.roll.rally = { dice: roll.dRally?.denomination, value: roll.dRally?.total }; config.roll.result = { duality: roll.withHope ? 1 : roll.withFear ? -1 : 0, total: roll.dHope.total + roll.dFear.total, label: roll.totalLabel }; if(roll._rallyIndex && roll.data?.parent) roll.data.parent.deleteEmbeddedDocuments('ActiveEffect', [roll._rallyIndex]); setDiceSoNiceForDualityRoll(roll, config.roll.advantage.type); } }