import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs'; export default class DHRoll extends Roll { baseTerms = []; constructor(formula, data, options) { super(formula, data, options); if (!this.data || !Object.keys(this.data).length) this.data = options.data; } static messageType = 'adversaryRoll'; static DefaultDialog = D20RollDialog; static async build(config = {}, message = {}) { const roll = await this.buildConfigure(config, message); if (!roll) return; await this.buildEvaluate(roll, config, (message = {})); await this.buildPost(roll, config, (message = {})); return config; } static async buildConfigure(config = {}, message = {}) { config.hooks = [...this.getHooks(), '']; config.dialog ??= {}; for (const hook of config.hooks) { if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null; } this.applyKeybindings(config); let roll = new this(config.roll.formula, config.data, config); if (config.dialog.configure !== false) { // Open Roll Dialog const DialogClass = config.dialog?.class ?? this.DefaultDialog; const configDialog = await DialogClass.configure(roll, config, message); if (!configDialog) return; } for (const hook of config.hooks) { if ( Hooks.call(`${CONFIG.DH.id}.post${hook.capitalize()}RollConfiguration`, roll, config, message) === false ) return []; } return roll; } static async buildEvaluate(roll, config = {}, message = {}) { if (config.evaluate !== false) await roll.evaluate(); this.postEvaluate(roll, config); } static async buildPost(roll, config, message) { for (const hook of config.hooks) { if (Hooks.call(`${CONFIG.DH.id}.postRoll${hook.capitalize()}`, config, message) === false) return null; } // Create Chat Message if (config.source?.message) { if (game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true); } else { config.message = await this.toMessage(roll, config); } } static postEvaluate(roll, config = {}) { if (!config.roll) config.roll = {}; config.roll.total = roll.total; config.roll.formula = roll.formula; config.roll.dice = []; roll.dice.forEach(d => { config.roll.dice.push({ dice: d.denomination, total: d.total, formula: d.formula, results: d.results }); }); } static async toMessage(roll, config) { const cls = getDocumentClass('ChatMessage'), msg = { type: this.messageType, user: game.user.id, sound: config.mute ? null : CONFIG.sounds.dice, system: config, rolls: [roll] }; return await cls.create(msg); } static applyKeybindings(config) { if (config.event) config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey); } static getHooks(hooks) { return hooks ?? []; } formatModifier(modifier) { if (Array.isArray(modifier)) { return [ new foundry.dice.terms.OperatorTerm({ operator: '+' }), ...this.constructor.parse(modifier.join(' + '), this.options.data) ]; } else { const numTerm = modifier < 0 ? '-' : '+'; return [ new foundry.dice.terms.OperatorTerm({ operator: numTerm }), new foundry.dice.terms.NumericTerm({ number: Math.abs(modifier) }) ]; } } applyBaseBonus() { return []; } addModifiers() { this.options.roll.modifiers?.forEach(m => { this.terms.push(...this.formatModifier(m.value)); }); } getBonus(path, label) { const bonus = foundry.utils.getProperty(this.data.bonuses, path), modifiers = []; if (bonus?.bonus) modifiers.push({ label: label, value: bonus?.bonus }); if (bonus?.dice?.length) modifiers.push({ label: label, value: bonus?.dice }); return modifiers; } getFaces(faces) { return Number(faces.startsWith('d') ? faces.replace('d', '') : faces); } constructFormula(config) { this.terms = Roll.parse(this.options.roll.formula, config.data); this.options.roll.modifiers = this.applyBaseBonus(); this.addModifiers(); if (this.options.extraFormula) { this.terms.push( new foundry.dice.terms.OperatorTerm({ operator: '+' }), ...this.constructor.parse(this.options.extraFormula, this.options.data) ); } return (this._formula = this.constructor.getFormula(this.terms)); } static calculateTotalModifiers(roll) { let modifierTotal = 0; for (let i = 0; i < roll.terms.length; i++) { if ( roll.terms[i] instanceof foundry.dice.terms.NumericTerm && !!roll.terms[i - 1] && roll.terms[i - 1] instanceof foundry.dice.terms.OperatorTerm ) modifierTotal += Number(`${roll.terms[i - 1].operator}${roll.terms[i].total}`); } return modifierTotal; } } export const registerRollDiceHooks = () => { Hooks.on(`${CONFIG.DH.id}.postRollDuality`, async (config, message) => { const hopeFearAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).hopeFear; if ( !config.source?.actor || (game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) || config.roll.type === 'reaction' ) return; const actor = await fromUuid(config.source.actor), updates = []; if (!actor) return; if (config.roll.isCritical || config.roll.result.duality === 1) updates.push({ key: 'hope', value: 1 }); if (config.roll.isCritical) updates.push({ key: 'stress', value: -1 }); if (config.roll.result.duality === -1) updates.push({ key: 'fear', value: 1 }); if (updates.length) actor.modifyResource(updates); if (!config.roll.hasOwnProperty('success') && !config.targets?.length) return; const rollResult = config.roll.success || config.targets.some(t => t.hit), looseSpotlight = !rollResult || config.roll.result.duality === -1; if (looseSpotlight && game.combat?.active) { const currentCombatant = game.combat.combatants.get(game.combat.current?.combatantId); if (currentCombatant?.actorId == actor.id) ui.combat.setCombatantSpotlight(currentCombatant.id); } }); };