const fields = foundry.data.fields; export default class EffectsField extends fields.ArrayField { order = 100; constructor(options = {}, context = {}) { const element = new fields.SchemaField({ _id: new fields.DocumentIdField(), onSave: new fields.BooleanField({ initial: false }) }); super(element, options, context); } async execute(config) { if(!this.hasEffect) return; if(!config.message) { const roll = new CONFIG.Dice.daggerheart.DHRoll(''); roll._evaluated = true; config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config); } if(EffectsField.getAutomation()) { EffectsField.applyEffects.call(this, config.targets); } } static async applyEffects(targets) { const force = true; /* Where should this come from? */ if (!this.effects?.length || !targets?.length) return; let effects = this.effects; targets.forEach(async token => { if (!token.hit && !force) return; if (this.hasSave && token.saved.success === true) { effects = this.effects.filter(e => e.onSave === true); } if (!effects.length) return; effects.forEach(async e => { const actor = canvas.tokens.get(token.id)?.actor, effect = this.item.effects.get(e._id); if (!actor || !effect) return; await EffectsField.applyEffect(effect, actor); }); }); } static async applyEffect(effect, actor) { const existingEffect = actor.effects.find(e => e.origin === effect.uuid); if (existingEffect) { return effect.update( foundry.utils.mergeObject({ ...effect.constructor.getInitialDuration(), disabled: false }) ); } // Otherwise, create a new effect on the target const effectData = foundry.utils.mergeObject({ ...effect.toObject(), disabled: false, transfer: false, origin: effect.uuid }); await ActiveEffect.implementation.create(effectData, { parent: actor }); } static getAutomation() { return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.players) } }