{ "name": "Cinder Grasp", "img": "systems/daggerheart/assets/icons/domains/domain-card/arcana.png", "type": "domainCard", "folder": "u8Yz2hUTaF3N2fFT", "system": { "description": "
Make a Spellcast Roll against a target within Melee range. On a success, the target instantly bursts into flames, takes 1d20+3 magic damage, and is temporarily lit On Fire.
When a creature acts while On Fire, they must take an extra 2d6 magic damage if they are still On Fire at the end of their action.
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", "chatDisplay": true, "actionType": "action", "cost": [], "uses": { "value": null, "max": "", "recovery": null, "consumeOnSuccess": false }, "damage": { "parts": [ { "value": { "custom": { "enabled": false }, "multiplier": "flat", "flatMultiplier": 2, "dice": "d6", "bonus": null }, "applyTo": "hitPoints", "type": [ "magical" ], "base": false, "resultBased": false, "valueAlt": { "multiplier": "prof", "flatMultiplier": 1, "dice": "d6", "bonus": null, "custom": { "enabled": false } } } ], "includeBase": false }, "target": { "type": "any", "amount": null }, "effects": [], "name": "On Fire: Damage", "img": "icons/magic/fire/flame-burning-earth-orange.webp", "range": "" } } }, "flags": {}, "_stats": { "compendiumSource": null, "duplicateSource": null, "exportSource": null, "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1753922784434, "modifiedTime": 1754475145346, "lastModifiedBy": "MQSznptE5yLT7kj8" }, "_id": "5EP2Lgf7ojfrc0Is", "sort": 3400000, "effects": [ { "name": "On Fire", "img": "icons/magic/fire/flame-burning-creature-skeleton.webp", "origin": "Compendium.daggerheart.domains.Item.5EP2Lgf7ojfrc0Is", "transfer": false, "_id": "HNKkaWi507whJuYN", "type": "base", "system": { "rangeDependence": { "enabled": false, "type": "withinRange", "target": "hostile", "range": "melee" } }, "changes": [], "disabled": false, "duration": { "startTime": null, "combat": null, "seconds": null, "rounds": null, "turns": null, "startRound": null, "startTurn": null }, "description": "When a creature acts while On Fire, they must take an extra 2d6 magic damage if they are still On Fire at the end of their action.
", "tint": "#ffffff", "statuses": [ "burning" ], "sort": 0, "flags": {}, "_stats": { "compendiumSource": null, "duplicateSource": null, "exportSource": null, "coreVersion": "13.346", "systemId": "daggerheart", "systemVersion": "0.0.1", "createdTime": 1754242497153, "modifiedTime": 1754253449060, "lastModifiedBy": "Q9NoTaEarn3VMS6Z" }, "_key": "!items.effects!5EP2Lgf7ojfrc0Is.HNKkaWi507whJuYN" } ], "ownership": { "default": 0 }, "_key": "!items!5EP2Lgf7ojfrc0Is" }