import AttachableItem from './attachableItem.mjs';
export default class DHArmor extends AttachableItem {
/** @inheritDoc */
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
label: 'TYPES.Item.armor',
type: 'armor',
hasDescription: true,
isInventoryItem: true,
hasActions: true
});
}
/** @inheritDoc */
static defineSchema() {
const fields = foundry.data.fields;
return {
...super.defineSchema(),
tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }),
equipped: new fields.BooleanField({ initial: false }),
baseScore: new fields.NumberField({ integer: true, initial: 0 }),
armorFeatures: new fields.ArrayField(
new fields.SchemaField({
value: new fields.StringField({
required: true,
choices: CONFIG.DH.ITEM.allArmorFeatures,
blank: true
}),
effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
})
),
marks: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
baseThresholds: new fields.SchemaField({
major: new fields.NumberField({ integer: true, initial: 0 }),
severe: new fields.NumberField({ integer: true, initial: 0 })
})
};
}
/* -------------------------------------------- */
/**@override */
static DEFAULT_ICON = 'systems/daggerheart/assets/icons/documents/items/chest-armor.svg';
/* -------------------------------------------- */
get customActions() {
return this.actions.filter(
action => !this.armorFeatures.some(feature => feature.actionIds.includes(action.id))
);
}
/**@inheritdoc */
async getDescriptionData(large) {
const baseDescription = await super.getDescriptionData();
const allFeatures = CONFIG.DH.ITEM.allArmorFeatures();
const features = this.armorFeatures.map(x => allFeatures[x.value]);
if (!features.length) return baseDescription;
const prepend = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/sheets/items/armor/description.hbs',
{ features, large }
);
const mainDescription = baseDescription ? `\n
\n${baseDescription}` : '';
return `${prepend}${mainDescription}`;
}
/**@inheritdoc */
async _preUpdate(changes, options, user) {
const allowed = await super._preUpdate(changes, options, user);
if (allowed === false) return false;
const changedArmorFeatures = changes.system?.armorFeatures ?? [];
const removedFeatures = this.armorFeatures.filter(x => changedArmorFeatures.every(y => y.value !== x.value));
if (changes.system?.armorFeatures) {
const added = changedArmorFeatures.filter(x => this.armorFeatures.every(y => y.value !== x.value));
const effectIds = [];
const actionIds = [];
for (var feature of removedFeatures) {
effectIds.push(...feature.effectIds);
actionIds.push(...feature.actionIds);
}
await this.parent.deleteEmbeddedDocuments('ActiveEffect', effectIds);
changes.system.actions = actionIds.reduce((acc, id) => {
acc[`-=${id}`] = null;
return acc;
}, {});
const allFeatures = CONFIG.DH.ITEM.allArmorFeatures();
for (const feature of added) {
const featureData = allFeatures[feature.value];
if (featureData.effects?.length > 0) {
const embeddedItems = await this.parent.createEmbeddedDocuments(
'ActiveEffect',
featureData.effects.map(effect => ({
...effect,
name: game.i18n.localize(effect.name),
description: game.i18n.localize(effect.description)
}))
);
feature.effectIds = embeddedItems.map(x => x.id);
}
const newActions = {};
if (featureData.actions?.length > 0 || featureData.actions?.size > 0) {
for (let action of featureData.actions) {
const embeddedEffects = await this.parent.createEmbeddedDocuments(
'ActiveEffect',
(action.effects ?? []).map(effect => ({
...effect,
transfer: false,
name: game.i18n.localize(effect.name),
description: game.i18n.localize(effect.description)
}))
);
feature.effectIds = [...(feature.effectIds ?? []), ...embeddedEffects.map(x => x.id)];
const cls = game.system.api.models.actions.actionsTypes[action.type];
const actionId = foundry.utils.randomID();
newActions[actionId] = new cls(
{
...cls.getSourceConfig(this),
...action,
type: action.type,
_id: actionId,
name: game.i18n.localize(action.name),
description: game.i18n.localize(action.description),
effects: embeddedEffects.map(x => ({ _id: x.id })),
systemPath: 'actions'
},
{ parent: this }
);
}
}
changes.system.actions = newActions;
feature.actionIds = Object.keys(newActions);
}
}
}
_onUpdate(a, b, c) {
super._onUpdate(a, b, c);
if (this.actor?.type === 'character') {
for (const party of this.actor.parties) {
party.render();
}
}
}
/**
* Generates a list of localized tags based on this item's type-specific properties.
* @returns {string[]} An array of localized tag strings.
*/
_getTags() {
const tags = [
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`,
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseThresholds.base')}: ${this.baseThresholds.major} / ${this.baseThresholds.severe}`
];
return tags;
}
/**
* Generate a localized label array for this item subtype.
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
*/
_getLabels() {
const labels = [];
if (this.baseScore)
labels.push(`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`);
return labels;
}
get itemFeatures() {
return this.armorFeatures;
}
}