{ "name": "Tempest", "img": "systems/daggerheart/assets/icons/domains/domain-card/sage.png", "type": "domainCard", "folder": "pPzU9WOQNv3ckO1w", "system": { "description": "
Choose one of the following tempests and make a Spellcast Roll against all targets within Far range. Targets you succeed against experience its effects until the GM spends a Fear on their turn to end this spell.
Blizzard: Deal 2d20+8 magic damage and targets are temporarily Vulnerable.
Sandstorm: Deal 5d6+9 magic damage. Attacks made from beyond Melee range have disadvantage.
Choose the following tempest and make a Spellcast Roll against all targets within Far range. Targets you succeed against experience its effects until the GM spends a Fear on their turn to end this spell.
Blizzard: Deal 2d20+8 magic damage and targets are temporarily Vulnerable.
Choose the following tempest and make a Spellcast Roll against all targets within Far range. Targets you succeed against experience its effects until the GM spends a Fear on their turn to end this spell.
Choose the following tempest and make a Spellcast Roll against all targets within Far range. Targets you succeed against experience its effects until the GM spends a Fear on their turn to end this spell.
Sandstorm: Deal 5d6+9 magic damage. Attacks made from beyond Melee range have disadvantage.
Targets can’t move against the wind.
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