export const range = { melee: { label: "DAGGERHEART.Range.Melee.Name", description: "DAGGERHEART.Range.Melee.Description", distance: 1 }, veryClose: { label: "DAGGERHEART.Range.VeryClose.Name", description: "DAGGERHEART.Range.VeryClose.Description", distance: 3 }, close: { label: "DAGGERHEART.Range.Close.Name", description: "DAGGERHEART.Range.Close.Description", distance: 10 }, far: { label: "DAGGERHEART.Range.Far.Name", description: "DAGGERHEART.Range.Far.Description", distance: 20 }, veryFar: { label: "DAGGERHEART.Range.VeryFar.Name", description: "DAGGERHEART.Range.VeryFar.Description", distance: 30 } } export const burden = { oneHanded: "DAGGERHEART.Burden.OneHanded", twoHanded: "DAGGERHEART.Burden.TwoHanded" } export const damageTypes = { physical: { id: 'physical', label: "DAGGERHEART.DamageType.Physical.Name", abbreviation: "DAGGERHEART.DamageType.Physical.Abbreviation", }, magical: { id: 'magical', label: "DAGGERHEART.DamageType.Magical.Name", abbreviation: "DAGGERHEART.DamageType.Magical.Abbreviation", }, } export const healingTypes = { health: { id: 'health', label: "DAGGERHEART.HealingType.HitPoints.Name", abbreviation: "DAGGERHEART.HealingType.HitPoints.Abbreviation" }, stress: { id: 'stress', label: "DAGGERHEART.HealingType.Stress.Name", abbreviation: "DAGGERHEART.HealingType.Stress.Abbreviation" }, }; export const conditions = { vulnerable: { id: 'vulnerable', name: "DAGGERHEART.Condition.Vulnerable.Name", icon: "icons/magic/control/silhouette-fall-slip-prone.webp", description: "DAGGERHEART.Condition.Vulnerable.Description" }, hidden: { id: 'hidden', name: "DAGGERHEART.Condition.Hidden.Name", icon: "icons/magic/perception/silhouette-stealth-shadow.webp", description: "DAGGERHEART.Condition.Hidden.Description" }, restrained: { id: 'restrained', name: "DAGGERHEART.Condition.Restrained.Name", icon: "icons/magic/control/debuff-chains-shackle-movement-red.webp", description: "DAGGERHEART.Condition.Restrained.Description" }, } export const downtime = { shortRest: { tendToWounds: { id: "tendToWounds", name: "DAGGERHEART.Downtime.TendToWounds.Name", img: "icons/magic/life/cross-worn-green.webp", description: "DAGGERHEART.Downtime.TendToWounds.Description", }, clearStress: { id: "clearStress", name: "DAGGERHEART.Downtime.ClearStress.Name", img: "icons/magic/perception/eye-ringed-green.webp", description: "DAGGERHEART.Downtime.ClearStress.Description", }, repairArmor: { id: "repairArmor", name: "DAGGERHEART.Downtime.RepairArmor.Name", img: "icons/skills/trades/smithing-anvil-silver-red.webp", description: "DAGGERHEART.Downtime.RepairArmor.Description", }, prepare: { id: "prepare", name: "DAGGERHEART.Downtime.Prepare.Name", img: "icons/skills/trades/academics-merchant-scribe.webp", description: "DAGGERHEART.Downtime.Prepare.Description", }, }, longRest: { tendToWounds: { id: "tendToWounds", name: "DAGGERHEART.Downtime.TendToWounds.Name", img: "icons/magic/life/cross-worn-green.webp", description: "DAGGERHEART.Downtime.TendToWounds.Description", }, clearStress: { id: "clearStress", name: "DAGGERHEART.Downtime.ClearStress.Name", img: "icons/magic/perception/eye-ringed-green.webp", description: "DAGGERHEART.Downtime.ClearStress.Description", }, repairArmor: { id: "repairArmor", name: "DAGGERHEART.Downtime.RepairArmor.Name", img: "icons/skills/trades/smithing-anvil-silver-red.webp", description: "DAGGERHEART.Downtime.RepairArmor.Description", }, prepare: { id: "prepare", name: "DAGGERHEART.Downtime.Prepare.Name", img: "icons/skills/trades/academics-merchant-scribe.webp", description: "DAGGERHEART.Downtime.Prepare.Description", }, workOnAProject: { id: "workOnAProject", name: "DAGGERHEART.Downtime.WorkOnAProject.Name", img: "icons/skills/social/thumbsup-approval-like.webp", description: "DAGGERHEART.Downtime.WorkOnAProject.Description", } }, custom: { id: 'customActivity', name: "", img: "icons/skills/trades/academics-investigation-puzzles.webp", description: "", namePlaceholder: "DAGGERHEART.Downtime.Custom.NamePlaceholder", placeholder: "DAGGERHEART.Downtime.Custom.Placeholder", } } export const deathMoves = { avoidDeath: { id: "avoidDeath", name: "DAGGERHEART.DeathMoves.AvoidDeath.Name", img: "icons/magic/time/hourglass-yellow-green.webp", description: "DAGGERHEART.DeathMoves.AvoidDeath.Description", }, riskItAll: { id: 'riskItAll', name: "DAGGERHEART.DeathMoves.RiskItAll.Name", img: "icons/sundries/gaming/dice-pair-white-green.webp", description: "DAGGERHEART.DeathMoves.RiskItAll.Description", }, blazeOfGlory: { id: "blazeOfGlory", name: "DAGGERHEART.DeathMoves.BlazeOfGlory.Name", img: "icons/magic/life/heart-cross-strong-flame-purple-orange.webp", description: "DAGGERHEART.DeathMoves.BlazeOfGlory.Description", } }; export const tiers = { 0: { key: 0, id: 'tier0', name: 'DAGGERHEART.General.Tier.0', }, 1: { key: 1, id: 'tier1', name: 'DAGGERHEART.General.Tier.1', }, 2: { key: 2, id: 'tier2', name: 'DAGGERHEART.General.Tier.2', }, 3: { key: 3, id: 'tier3', name: 'DAGGERHEART.General.Tier.3', } }; export const objectTypes = { pc: { name: "TYPES.Actor.pc", }, npc: { name: "TYPES.Actor.npc", }, adversary: { name: "TYPES.Actor.adversary", }, ancestry: { name: "TYPES.Item.ancestry", }, community: { name: "TYPES.Item.community", }, class: { name: "TYPES.Item.class", }, subclass: { name: "TYPES.Item.subclass", }, feature: { name: "TYPES.Item.feature", }, domainCard: { name: "TYPES.Item.domainCard", }, consumable: { name: "TYPES.Item.consumable", }, miscellaneous: { name: "TYPES.Item.miscellaneous", }, weapon: { name: "TYPES.Item.weapon", }, armor: { name: "TYPES.Item.armor", } }; export const diceTypes = { d4: "d4", d6: "d6", d8: "d8", d12: "d12", d20: "d20" }; export const refreshTypes = { session: { id: 'session', label: "DAGGERHEART.General.RefreshType.Session" }, shortRest: { id: 'shortRest', label: "DAGGERHEART.General.RefreshType.Shortrest", }, longRest: { id: 'longRest', label: "DAGGERHEART.General.RefreshType.Longrest" } } export const abilityCosts = { hope: { id: 'hope', label: 'Hope', }, stress: { id: 'stress', label: 'Stress', } }