import { RefreshType, socketEvent } from './socket.mjs'; export async function runMigrations() { let lastMigrationVersion = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion); if (!lastMigrationVersion) lastMigrationVersion = game.system.version; //#region old migrations if (foundry.utils.isNewerVersion('1.1.0', lastMigrationVersion)) { const lockedPacks = []; const compendiumActors = []; for (let pack of game.packs) { if (pack.locked) { lockedPacks.push(pack.collection); await pack.configure({ locked: false }); } const documents = await pack.getDocuments(); compendiumActors.push(...documents.filter(x => x.type === 'character')); } [...compendiumActors, ...game.actors].forEach(actor => { const items = actor.items.reduce((acc, item) => { if (item.type === 'feature') { const { originItemType, isMulticlass, identifier } = item.system; const base = originItemType ? actor.items.find( x => x.type === originItemType && Boolean(isMulticlass) === Boolean(x.system.isMulticlass) ) : null; if (base) { const feature = base.system.features.find(x => x.item && x.item.uuid === item.uuid); if (feature && identifier !== 'multiclass') { acc.push({ _id: item.id, system: { identifier: feature.type } }); } } } return acc; }, []); actor.updateEmbeddedDocuments('Item', items); }); for (let packId of lockedPacks) { const pack = game.packs.get(packId); await pack.configure({ locked: true }); } lastMigrationVersion = '1.1.0'; } if (foundry.utils.isNewerVersion('1.1.1', lastMigrationVersion)) { const lockedPacks = []; const compendiumClasses = []; const compendiumActors = []; for (let pack of game.packs) { if (pack.locked) { lockedPacks.push(pack.collection); await pack.configure({ locked: false }); } const documents = await pack.getDocuments(); compendiumClasses.push(...documents.filter(x => x.type === 'class')); compendiumActors.push(...documents.filter(x => x.type === 'character')); } [...compendiumActors, ...game.actors.filter(x => x.type === 'character')].forEach(char => { const multiclass = char.items.find(x => x.type === 'class' && x.system.isMulticlass); const multiclassSubclass = multiclass?.system?.subclasses?.length > 0 ? multiclass.system.subclasses[0] : null; char.items.forEach(item => { if (item.type === 'feature' && item.system.identifier === 'multiclass') { const base = item.system.originItemType === 'class' ? multiclass : multiclassSubclass; if (base) { const baseFeature = base.system.features.find(x => x.item.name === item.name); if (baseFeature) { item.update({ system: { multiclassOrigin: true, identifier: baseFeature.type } }); } } } }); }); const worldClasses = game.items.filter(x => x.type === 'class'); for (let classVal of [...compendiumClasses, ...worldClasses]) { for (let subclass of classVal.system.subclasses) { await subclass.update({ 'system.linkedClass': classVal.uuid }); } } for (let packId of lockedPacks) { const pack = game.packs.get(packId); await pack.configure({ locked: true }); } lastMigrationVersion = '1.1.1'; } if (foundry.utils.isNewerVersion('1.2.0', lastMigrationVersion)) { /* Migrate old action costs */ const lockedPacks = []; const compendiumItems = []; for (let pack of game.packs) { if (pack.locked) { lockedPacks.push(pack.collection); await pack.configure({ locked: false }); } const documents = await pack.getDocuments(); compendiumItems.push(...documents.filter(x => x.system?.metadata?.hasActions)); compendiumItems.push( ...documents .filter(x => x.items) .flatMap(actor => actor.items.filter(x => x.system?.metadata?.hasActions)) ); } const worldItems = game.items.filter(x => x.system.metadata.hasActions); const worldActorItems = Array.from(game.actors).flatMap(actor => actor.items.filter(x => x.system.metadata.hasActions) ); const validCostKeys = Object.keys(CONFIG.DH.GENERAL.abilityCosts); for (let item of [...worldItems, ...worldActorItems, ...compendiumItems]) { for (let action of item.system.actions) { const resourceCostIndexes = Object.keys(action.cost).reduce( (acc, index) => (!validCostKeys.includes(action.cost[index].key) ? [...acc, Number(index)] : acc), [] ); if (resourceCostIndexes.length === 0) continue; await action.update({ cost: action.cost.map((cost, index) => { const { keyIsID, ...rest } = cost; if (!resourceCostIndexes.includes(index)) return { ...rest }; return { ...rest, key: 'resource', itemId: cost.key }; }) }); } } for (let packId of lockedPacks) { const pack = game.packs.get(packId); await pack.configure({ locked: true }); } /* Migrate old countdown structure */ const countdownSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns); const getCountdowns = (data, type) => { return Object.keys(data.countdowns).reduce((acc, key) => { const countdown = data.countdowns[key]; acc[key] = { ...countdown, type: type, ownership: Object.keys(countdown.ownership.players).reduce((acc, key) => { acc[key] = countdown.ownership.players[key].type === 1 ? 2 : countdown.ownership.players[key].type; return acc; }, {}), progress: { ...countdown.progress, type: countdown.progress.type.value } }; return acc; }, {}); }; await countdownSettings.updateSource({ countdowns: { ...getCountdowns(countdownSettings.narrative, CONFIG.DH.GENERAL.countdownBaseTypes.narrative.id), ...getCountdowns(countdownSettings.encounter, CONFIG.DH.GENERAL.countdownBaseTypes.encounter.id) } }); await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, countdownSettings); game.socket.emit(`system.${CONFIG.DH.id}`, { action: socketEvent.Refresh, data: { refreshType: RefreshType.Countdown } }); Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown }); lastMigrationVersion = '1.2.0'; } //#endregion await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion); }