export async function runMigrations() { let lastMigrationVersion = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion); if (!lastMigrationVersion) lastMigrationVersion = '1.0.6'; if (foundry.utils.isNewerVersion('1.1.0', lastMigrationVersion)) { const compendiumActors = []; for (let pack of game.packs) { const documents = await pack.getDocuments(); compendiumActors.push(...documents.filter(x => x.type === 'character')); } [...compendiumActors, ...game.actors].forEach(actor => { const items = actor.items.reduce((acc, item) => { if (item.type === 'feature') { const { originItemType, isMulticlass, identifier } = item.system; const base = originItemType ? actor.items.find( x => x.type === originItemType && Boolean(isMulticlass) === Boolean(x.system.isMulticlass) ) : null; if (base) { const feature = base.system.features.find(x => x.item && x.item.uuid === item.uuid); if (feature && identifier !== 'multiclass') { acc.push({ _id: item.id, system: { identifier: feature.type } }); } } } return acc; }, []); actor.updateEmbeddedDocuments('Item', items); }); lastMigrationVersion = '1.1.0'; } if (foundry.utils.isNewerVersion('1.1.1', lastMigrationVersion)) { const compendiumClasses = []; const compendiumActors = []; for (let pack of game.packs) { const documents = await pack.getDocuments(); compendiumClasses.push(...documents.filter(x => x.type === 'class')); compendiumActors.push(...documents.filter(x => x.type === 'character')); } [...compendiumActors, ...game.actors.filter(x => x.type === 'character')].forEach(char => { const multiclass = char.items.find(x => x.type === 'class' && x.system.isMulticlass); const multiclassSubclass = multiclass.system.subclasses.length > 0 ? multiclass.system.subclasses[0] : null; char.items.forEach(item => { if (item.type === 'feature' && item.system.identifier === 'multiclass') { const base = item.system.originItemType === 'class' ? multiclass : multiclassSubclass; if (base) { const baseFeature = base.system.features.find(x => x.item.name === item.name); if (baseFeature) { item.update({ system: { multiclassOrigin: true, identifier: baseFeature.type } }); } } } }); }); const worldClasses = game.items.filter(x => x.type === 'class'); for (let classVal of [...compendiumClasses, ...worldClasses]) { for (let subclass of classVal.system.subclasses) { await subclass.update({ 'system.linkedClass': classVal.uuid }); } } lastMigrationVersion = '1.1.1'; } await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion); }